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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "D3D12RHICommon.h"#include "RHIResources.h"#include "ShaderCore.h"#include "Templates/UnrealTypeTraits.h"Go to the source code of this file.
Classes | |
| struct | TTypeTraits< D3D12_INPUT_ELEMENT_DESC > |
| class | FD3D12VertexDeclaration |
| struct | ShaderBytecodeHash |
| struct | FD3D12ShaderData |
| class | FD3D12VertexShader |
| class | FD3D12MeshShader |
| class | FD3D12AmplificationShader |
| class | FD3D12GeometryShader |
| class | FD3D12PixelShader |
| class | FD3D12ComputeShader |
| class | FD3D12WorkGraphShader |
| struct | TD3D12ResourceTraits< FRHIVertexShader > |
| struct | TD3D12ResourceTraits< FRHIMeshShader > |
| struct | TD3D12ResourceTraits< FRHIAmplificationShader > |
| struct | TD3D12ResourceTraits< FRHIGeometryShader > |
| struct | TD3D12ResourceTraits< FRHIPixelShader > |
| struct | TD3D12ResourceTraits< FRHIComputeShader > |
| struct | TD3D12ResourceTraits< FRHIWorkGraphShader > |
| struct | TD3D12ResourceTraits< FRHIVertexDeclaration > |
Typedefs | |
| typedef TArray< D3D12_INPUT_ELEMENT_DESC, TFixedAllocator< MaxVertexElementCount > > | FD3D12VertexElements |
| typedef TArray<D3D12_INPUT_ELEMENT_DESC, TFixedAllocator<MaxVertexElementCount> > FD3D12VertexElements |
Convenience typedef: preallocated array of D3D12 input element descriptions.