![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <D3D12Shader.h>
Inheritance diagram for FD3D12WorkGraphShader:Public Attributes | ||
| const FD3D12RootSignature * | RootSignature = nullptr | |
| FString | EntryPoint | |
Public Attributes inherited from FRHIShader | ||
| struct { | ||
| FString ShaderName | ||
| TArray< FName > UniformBufferNames | ||
| } | Debug | |
| TArray< FShaderCodeValidationStride > | DebugStrideValidationData | |
| TArray< FShaderCodeValidationType > | DebugSRVTypeValidationData | |
| TArray< FShaderCodeValidationType > | DebugUAVTypeValidationData | |
| TArray< FShaderCodeValidationUBSize > | DebugUBSizeValidationData | |
Public Attributes inherited from FD3D12ShaderData | ||
| TArray< uint8 > | Code | |
| FShaderCodePackedResourceCounts | ResourceCounts {} | |
| uint32 | ShaderBindingLayoutHash = 0 | |
Additional Inherited Members | |
Protected Member Functions inherited from FRHIResource | |
| virtual RHI_API | ~FRHIResource () |
Protected Attributes inherited from FRHIShaderData | |
| FShaderResourceTable | ShaderResourceTable |
| TArray< FUniformBufferStaticSlot > | StaticSlots |
|
inlineexplicit |
| FString FD3D12WorkGraphShader::EntryPoint |
| const FD3D12RootSignature* FD3D12WorkGraphShader::RootSignature = nullptr |