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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <D3D12Shader.h>
Inheritance diagram for FD3D12ComputeShader:Public Types | |
| enum | { StaticFrequency = SF_Compute } |
Public Attributes | ||
| const FD3D12RootSignature * | RootSignature = nullptr | |
Public Attributes inherited from FRHIShader | ||
| struct { | ||
| FString ShaderName | ||
| TArray< FName > UniformBufferNames | ||
| } | Debug | |
| TArray< FShaderCodeValidationStride > | DebugStrideValidationData | |
| TArray< FShaderCodeValidationType > | DebugSRVTypeValidationData | |
| TArray< FShaderCodeValidationType > | DebugUAVTypeValidationData | |
| TArray< FShaderCodeValidationUBSize > | DebugUBSizeValidationData | |
Public Attributes inherited from FD3D12ShaderData | ||
| TArray< uint8 > | Code | |
| FShaderCodePackedResourceCounts | ResourceCounts {} | |
| uint32 | ShaderBindingLayoutHash = 0 | |
| const FD3D12RootSignature* FD3D12ComputeShader::RootSignature = nullptr |