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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "D3D12RHI.h"#include "D3D12Util.h"#include "Windows/AllowWindowsPlatformTypes.h"#include "Windows/AllowWindowsPlatformAtomics.h"#include <D3DX12Residency.h>#include "Windows/HideWindowsPlatformAtomics.h"#include "Windows/HideWindowsPlatformTypes.h"Go to the source code of this file.
Classes | |
| struct | FD3D12ResidencyHandle |
Namespaces | |
| namespace | D3DX12Residency |
Macros | |
| #define | D3D12_PLATFORM_NEEDS_RESIDENCY_MANAGEMENT 1 |
Typedefs | |
| typedef D3DX12Residency::ResidencySet | FD3D12ResidencySet |
| typedef D3DX12Residency::ResidencyManager | FD3D12ResidencyManager |
Functions | |
| bool | D3DX12Residency::IsInitialized (FD3D12ResidencyHandle &Object) |
| bool | D3DX12Residency::IsInitialized (FD3D12ResidencyHandle *pObject) |
| void | D3DX12Residency::BeginTrackingObject (ResidencyManager &ResidencyManager, FD3D12ResidencyHandle &Object) |
| void | D3DX12Residency::EndTrackingObject (ResidencyManager &ResidencyManager, FD3D12ResidencyHandle &Object) |
| void | D3DX12Residency::DestroyResidencyManager (ResidencyManager &ResidencyManager) |
| ResidencySet * | D3DX12Residency::CreateResidencySet (ResidencyManager &ResidencyManager) |
| void | D3DX12Residency::DestroyResidencySet (ResidencyManager &ResidencyManager, ResidencySet *pSet) |
| void | D3DX12Residency::Open (ResidencySet *pSet) |
| void | D3DX12Residency::Close (ResidencySet *pSet) |
| void | D3DX12Residency::Insert (ResidencySet &Set, FD3D12ResidencyHandle &Object) |
| void | D3DX12Residency::Insert (ResidencySet &Set, FD3D12ResidencyHandle *pObject) |
| #define D3D12_PLATFORM_NEEDS_RESIDENCY_MANAGEMENT 1 |
| typedef D3DX12Residency::ResidencyManager FD3D12ResidencyManager |
| typedef D3DX12Residency::ResidencySet FD3D12ResidencySet |