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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Go to the source code of this file.
Classes | |
| class | ID3D12BarriersForAdapter |
| class | ID3D12BarriersForContext |
Functions | |
| FAutoConsoleVariableRef | CVarD3D12AllowDiscardResources (TEXT("d3d12.AllowDiscardResources"), GD3D12AllowDiscardResources, TEXT("Whether to call DiscardResources after transient aliasing acquire. This is not needed on some platforms if newly acquired resources are cleared before use."), ECVF_RenderThreadSafe) |
| FAutoConsoleVariableRef | CVarDisableDiscardOfDepthResources (TEXT("d3d12.DisableDiscardOfDepthResources"), GD3D12DisableDiscardOfDepthResources, TEXT("Whether to skip discarding depth resources after transient aliasing acquire. This is not needed on some platforms if the whole (sub)resource is written before it's read.")) |
| FAutoConsoleVariableRef | CVarD3D12BatchResourceBarriers (TEXT("d3d12.BatchResourceBarriers"), GD3D12BatchResourceBarriers, TEXT("Whether to allow batching resource barriers")) |
Variables | |
| int32 | GD3D12AllowDiscardResources = 1 |
| int32 | GD3D12DisableDiscardOfDepthResources = 0 |
| int32 | GD3D12BatchResourceBarriers = 1 |
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