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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "D3D12RHICommon.h"#include "ID3D12DynamicRHI.h"#include "CoreMinimal.h"#include "Misc/CommandLine.h"#include "Misc/App.h"#include "Misc/ConfigCacheIni.h"#include "Misc/Paths.h"#include "Misc/ScopeLock.h"#include "Misc/ScopeRWLock.h"#include "HAL/LowLevelMemTracker.h"#include "HAL/RunnableThread.h"#include "HAL/ThreadManager.h"#include "Containers/ResourceArray.h"#include "Serialization/MemoryReader.h"#include "EngineGlobals.h"#include "StaticBoundShaderState.h"#include "DXGIUtilities.h"#include "GPUProfiler.h"#include "ShaderCore.h"#include "HDRHelper.h"#include "D3D12Submission.h"#include "D3D12RHIDefinitions.h"#include "D3D12DiskCache.h"#include "D3D12NvidiaExtensions.h"#include "D3D12IntelExtensions.h"#include "D3D12Residency.h"#include "D3D12Util.h"#include "D3D12State.h"#include "D3D12Resources.h"#include "D3D12RootSignature.h"#include "D3D12Shader.h"#include "D3D12View.h"#include "D3D12CommandList.h"#include "D3D12Texture.h"#include "D3D12DirectCommandListManager.h"#include "D3D12Viewport.h"#include "D3D12ConstantBuffer.h"#include "D3D12Query.h"#include "D3D12DescriptorCache.h"#include "D3D12StateCachePrivate.h"#include "D3D12Allocation.h"#include "D3D12TransientResourceAllocator.h"#include "D3D12CommandContext.h"#include "D3D12Stats.h"#include "D3D12Device.h"#include "D3D12Adapter.h"#include "D3D12Access.h"Go to the source code of this file.
Classes | |
| struct | FD3D12UpdateTexture3DData |
| struct | FD3D12RayTracingPipelineInfo |
| struct | FD3D12WorkaroundFlags |
| class | FD3D12DynamicRHI |
| struct | FD3D12DynamicRHI::FD3D12TimingArray |
| struct | FD3D12DynamicRHI::FCreateTextureInternalResult |
| struct | FD3D12DynamicRHI::FCreateBufferInternalResult |
| class | FD3D12DynamicRHIModule |
| class | FScopedResourceBarrier |
Functions | |
| template<typename t_A , typename t_B > | |
| t_A | RoundUpToNextMultiple (const t_A &a, const t_B &b) |
| ENUM_CLASS_FLAGS (FD3D12DynamicRHI::EQueueStatus) | |
| const TCHAR * | LexToString (DXGI_FORMAT Format) |
Variables | |
| TAutoConsoleVariable< int32 > | GD3D12DebugCvar |
| FD3D12WorkaroundFlags | GD3D12WorkaroundFlags |
| ENUM_CLASS_FLAGS | ( | FD3D12DynamicRHI::EQueueStatus | ) |
| const TCHAR * LexToString | ( | DXGI_FORMAT | Format | ) |
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