UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
HDRHelper.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6
9
11
13 const FVector2D& WindowTopLeft, const FVector2D& WindowBottomRight, void* OSWindow);
14
19RENDERCORE_API void HDRAddCustomMetaData(void* OSWindow, EDisplayOutputFormat DisplayOutputFormat, EDisplayColorGamut DisplayColorGamut, bool bHDREnabled);
20RENDERCORE_API void HDRRemoveCustomMetaData(void* OSWindow);
24
35
37
39{
40 // Default Values such as MinLuminanceLog10=-4, MidLuminance=15, MaxLuminance=1000, SceneColorMultiplier=1.5
42 : ACESMinMaxData(2.50898620e-06f, 1e-4f, 692.651123f, 1000.0f)
43 , ACESMidData(0.0822144598f, 4.80000019f, 1.55f, 1.0f)
44 , ACESCoefsLow_0(-4.00000000f, -4.00000000f, -3.15737653f, -0.485249996f)
45 , ACESCoefsHigh_0(-0.332863420f, 1.69534576f, 2.75812411f, 3.00000000f)
46 , ACESCoefsLow_4(1.84773231f)
47 , ACESCoefsHigh_4(3.0f)
50 {
51
52 }
61};
62
63UE_DEPRECATED(all, "For internal use only.")
65
68{
72
73 ACESTonemapParameters.ACESMinMaxData = TonemapperParams.ACESMinMaxData;
74 ACESTonemapParameters.ACESMidData = TonemapperParams.ACESMidData;
75 ACESTonemapParameters.ACESCoefsLow_0 = TonemapperParams.ACESCoefsLow_0;
76 ACESTonemapParameters.ACESCoefsHigh_0 = TonemapperParams.ACESCoefsHigh_0;
77 ACESTonemapParameters.ACESCoefsLow_4 = TonemapperParams.ACESCoefsLow_4;
78 ACESTonemapParameters.ACESCoefsHigh_4 = TonemapperParams.ACESCoefsHigh_4;
79 ACESTonemapParameters.ACESSceneColorMultiplier = TonemapperParams.ACESSceneColorMultiplier;
80 ACESTonemapParameters.ACESGamutCompression = FMath::Clamp(TonemapperParams.ACESGamutCompression, 0.0f, 1.0f);
81}
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define PRAGMA_ENABLE_DEPRECATION_WARNINGS
Definition GenericPlatformCompilerPreSetup.h:12
#define PRAGMA_DISABLE_DEPRECATION_WARNINGS
Definition GenericPlatformCompilerPreSetup.h:8
EDisplayColorGamut
Definition GenericPlatformMisc.h:518
EDisplayOutputFormat
Definition GenericPlatformMisc.h:499
RENDERCORE_API void HDRRemoveCustomMetaData(void *OSWindow)
Definition RenderCore.cpp:542
void GetACESTonemapParameters(FACESTonemapParametersType &ACESTonemapParameters)
Definition HDRHelper.h:67
RENDERCORE_API FMatrix44f GamutToXYZMatrix(EDisplayColorGamut ColorGamut)
Definition RenderCore.cpp:680
RENDERCORE_API void ConvertPixelDataToSCRGB(TArray< FLinearColor > &InOutRawPixels, EDisplayOutputFormat Pixelformat)
Definition RenderCore.cpp:1065
RENDERCORE_API bool IsHDRAllowed()
Definition RenderCore.cpp:449
RENDERCORE_API EDisplayOutputFormat HDRGetDefaultDisplayOutputFormat()
Definition RenderCore.cpp:487
RENDERCORE_API void HDRGetMetaData(EDisplayOutputFormat &OutDisplayOutputFormat, EDisplayColorGamut &OutDisplayColorGamut, bool &OutbHDRSupported, const FVector2D &WindowTopLeft, const FVector2D &WindowBottomRight, void *OSWindow)
Definition RenderCore.cpp:570
RENDERCORE_API float HDRGetDisplayMaximumLuminance()
Definition RenderCore.cpp:631
RENDERCORE_API void HDRConfigureCVars(bool bIsHDREnabled, uint32 DisplayNits, bool bFromGameSettings)
Definition RenderCore.cpp:645
RENDERCORE_API bool IsDefaultBackBufferLinearSDR()
Definition RenderCore.cpp:475
RENDERCORE_API void HDRAddCustomMetaData(void *OSWindow, EDisplayOutputFormat DisplayOutputFormat, EDisplayColorGamut DisplayColorGamut, bool bHDREnabled)
Definition RenderCore.cpp:525
RENDERCORE_API FACESTonemapParams HDRGetACESTonemapParams()
Definition RenderCore.cpp:638
RENDERCORE_API FMatrix44f XYZToGamutMatrix(EDisplayColorGamut ColorGamut)
Definition RenderCore.cpp:714
RENDERCORE_API EDisplayColorGamut HDRGetDefaultDisplayColorGamut()
Definition RenderCore.cpp:492
RENDERCORE_API bool IsHDREnabled()
Definition RenderCore.cpp:444
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Array.h:670
@ false
Definition radaudio_common.h:23
Definition HDRHelper.h:39
float ACESGamutCompression
Definition HDRHelper.h:60
float ACESCoefsLow_4
Definition HDRHelper.h:57
FACESTonemapParams()
Definition HDRHelper.h:41
FVector4f ACESMidData
Definition HDRHelper.h:54
float ACESSceneColorMultiplier
Definition HDRHelper.h:59
FVector4f ACESCoefsHigh_0
Definition HDRHelper.h:56
FVector4f ACESMinMaxData
Definition HDRHelper.h:53
FVector4f ACESCoefsLow_0
Definition HDRHelper.h:55
float ACESCoefsHigh_4
Definition HDRHelper.h:58
Definition HDRHelper.h:26
bool bHDRSupported
Definition HDRHelper.h:33
FIntRect DesktopCoordinates
Definition HDRHelper.h:32
FDisplayInformation()
Definition HDRHelper.h:27
static constexpr UE_FORCEINLINE_HINT T Clamp(const T X, const T MinValue, const T MaxValue)
Definition UnrealMathUtility.h:592