Go to the source code of this file.
|
| RENDERCORE_API bool | IsHDREnabled () |
| |
| RENDERCORE_API bool | IsHDRAllowed () |
| |
| RENDERCORE_API bool | IsDefaultBackBufferLinearSDR () |
| |
| RENDERCORE_API void | HDRGetMetaData (EDisplayOutputFormat &OutDisplayOutputFormat, EDisplayColorGamut &OutDisplayColorGamut, bool &OutbHDRSupported, const FVector2D &WindowTopLeft, const FVector2D &WindowBottomRight, void *OSWindow) |
| |
| RENDERCORE_API void | HDRConfigureCVars (bool bIsHDREnabled, uint32 DisplayNits, bool bFromGameSettings) |
| |
| RENDERCORE_API EDisplayOutputFormat | HDRGetDefaultDisplayOutputFormat () |
| |
| RENDERCORE_API EDisplayColorGamut | HDRGetDefaultDisplayColorGamut () |
| |
| RENDERCORE_API float | HDRGetDisplayMaximumLuminance () |
| |
| RENDERCORE_API void | HDRAddCustomMetaData (void *OSWindow, EDisplayOutputFormat DisplayOutputFormat, EDisplayColorGamut DisplayColorGamut, bool bHDREnabled) |
| |
| RENDERCORE_API void | HDRRemoveCustomMetaData (void *OSWindow) |
| |
| RENDERCORE_API FMatrix44f | GamutToXYZMatrix (EDisplayColorGamut ColorGamut) |
| |
| RENDERCORE_API FMatrix44f | XYZToGamutMatrix (EDisplayColorGamut ColorGamut) |
| |
| RENDERCORE_API void | ConvertPixelDataToSCRGB (TArray< FLinearColor > &InOutRawPixels, EDisplayOutputFormat Pixelformat) |
| |
| RENDERCORE_API FACESTonemapParams | HDRGetACESTonemapParams () |
| |
| template<class FACESTonemapParametersType > |
| void | GetACESTonemapParameters (FACESTonemapParametersType &ACESTonemapParameters) |
| |
◆ FDisplayInformationArray
◆ ConvertPixelDataToSCRGB()
◆ GamutToXYZMatrix()
◆ GetACESTonemapParameters()
◆ HDRAddCustomMetaData()
◆ HDRConfigureCVars()
◆ HDRGetACESTonemapParams()
◆ HDRGetDefaultDisplayColorGamut()
◆ HDRGetDefaultDisplayOutputFormat()
◆ HDRGetDisplayMaximumLuminance()
◆ HDRGetMetaData()
◆ HDRRemoveCustomMetaData()
◆ IsDefaultBackBufferLinearSDR()
◆ IsHDRAllowed()
◆ IsHDREnabled()
◆ XYZToGamutMatrix()