5#include "Containers/Map.h"
23 uint64 NextFenceValueBOP = 0;
24 uint64 CompletedFenceValue = 0;
46 return NextFenceValueTOP.
GetValue() + 1;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
int32 GEmitRgpFrameMarkers
Definition D3D12CommandContext.cpp:24
Definition D3D12Adapter.h:136
Definition D3D12CommandContext.h:513
Definition D3D12DirectCommandListManager.h:18
uint64 GetNextFenceToSignal() const
Definition D3D12DirectCommandListManager.h:44
uint64 GetCompletedFenceValue(bool bUpdateCachedFenceValue)
Definition D3D12DirectCommandListManager.cpp:159
void AdvanceBOP()
Definition D3D12DirectCommandListManager.cpp:185
bool IsFenceComplete(uint64 FenceValue, bool bUpdateCachedFenceValue)
Definition D3D12DirectCommandListManager.h:38
void AdvanceTOP()
Definition D3D12DirectCommandListManager.cpp:179
Definition D3D12Device.h:104
Definition ThreadSafeCounter.h:14
int32 GetValue() const
Definition ThreadSafeCounter.h:120
Definition UnrealString.h.inl:34