#include <D3D12DirectCommandListManager.h>
◆ FD3D12ManualFence()
◆ AdvanceBOP()
| void FD3D12ManualFence::AdvanceBOP |
( |
| ) |
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◆ AdvanceTOP()
| void FD3D12ManualFence::AdvanceTOP |
( |
| ) |
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◆ GetCompletedFenceValue()
| uint64 FD3D12ManualFence::GetCompletedFenceValue |
( |
bool |
bUpdateCachedFenceValue | ) |
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◆ GetNextFenceToSignal()
| uint64 FD3D12ManualFence::GetNextFenceToSignal |
( |
| ) |
const |
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inline |
◆ IsFenceComplete()
| bool FD3D12ManualFence::IsFenceComplete |
( |
uint64 |
FenceValue, |
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|
bool |
bUpdateCachedFenceValue |
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) |
| |
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inline |
The documentation for this class was generated from the following files: