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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <D3D12RHIPrivate.h>
Inheritance diagram for FD3D12DynamicRHIModule:Public Member Functions | |
| FD3D12DynamicRHIModule () | |
| ~FD3D12DynamicRHIModule () | |
| virtual bool | SupportsDynamicReloading () override |
| virtual void | StartupModule () override |
| virtual void | ShutdownModule () override |
| virtual bool | IsSupported () override |
| virtual bool | IsSupported (ERHIFeatureLevel::Type RequestedFeatureLevel) override |
| virtual FDynamicRHI * | CreateRHI (ERHIFeatureLevel::Type RequestedFeatureLevel=ERHIFeatureLevel::Num) override |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
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inline |
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inline |
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overridevirtual |
Creates a new instance of the dynamic RHI implemented by the module.
Implements IDynamicRHIModule.
Checks whether the RHI is supported by the current system.
Implements IDynamicRHIModule.
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overridevirtual |
Reimplemented from IDynamicRHIModule.
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overridevirtual |
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.
Reimplemented from IModuleInterface.
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overridevirtual |
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Reimplemented from IModuleInterface.
Override this to set whether your module is allowed to be unloaded on the fly
Reimplemented from IModuleInterface.