Go to the source code of this file.
◆ D3D12_RHI_RAYTRACING
◆ D3D12_RHI_WORKGRAPHS
| #define D3D12_RHI_WORKGRAPHS 0 |
◆ D3D12_RHI_WORKGRAPHS_GRAPHICS
| #define D3D12_RHI_WORKGRAPHS_GRAPHICS 0 |
◆ D3D12_VIEWPORT_EXPOSES_SWAP_CHAIN
| #define D3D12_VIEWPORT_EXPOSES_SWAP_CHAIN 1 |
◆ D3D12RHI_IDLE_AFTER_EVERY_GPU_EVENT
| #define D3D12RHI_IDLE_AFTER_EVERY_GPU_EVENT 0 |
◆ D3D12RHI_SUPPORTS_ENHANCED_BARRIERS
| #define D3D12RHI_SUPPORTS_ENHANCED_BARRIERS 0 |
◆ D3D12RHI_SUPPORTS_LEGACY_BARRIERS
◆ D3D12RHI_SUPPORTS_UNCOMPRESSED_UAV
| #define D3D12RHI_SUPPORTS_UNCOMPRESSED_UAV 0 |
◆ DEBUG_EXECUTE_COMMAND_CONTEXT
| #define DEBUG_EXECUTE_COMMAND_CONTEXT |
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context | ) |
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◆ DEBUG_EXECUTE_COMMAND_LIST
◆ DEBUG_FRAME_TIMING
◆ DEBUG_RESOURCE_STATES
| #define DEBUG_RESOURCE_STATES 0 |
◆ DEBUG_RHI_EXECUTE_COMMAND_LIST
◆ DEFAULT_BUFFER_POOL_DEFAULT_POOL_SIZE
| #define DEFAULT_BUFFER_POOL_DEFAULT_POOL_SIZE (8 * 1024 * 1024) |
◆ DEFAULT_BUFFER_POOL_MAX_ALLOC_SIZE
| #define DEFAULT_BUFFER_POOL_MAX_ALLOC_SIZE (64 * 1024) |
◆ DX12_RESOURCE_NAME_TO_LOG
| #define DX12_RESOURCE_NAME_TO_LOG "" |
◆ DX_MAX_MSAA_COUNT
◆ DXGI_PRESENT_ALLOW_TEARING
| #define DXGI_PRESENT_ALLOW_TEARING 0x00000200UL |
◆ DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING
| #define DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING 2048 |
◆ EXECUTE_DEBUG_COMMAND_LISTS
| #define EXECUTE_DEBUG_COMMAND_LISTS 0 |
◆ LOG_EXECUTE_COMMAND_LISTS
| #define LOG_EXECUTE_COMMAND_LISTS 0 |
◆ LOG_PRESENT
◆ LOG_PSO_CREATES
◆ LOG_VIEWPORT_EVENTS
◆ MAX_ROOT_CBVS
◆ NAME_OBJECTS
◆ READBACK_BUFFER_POOL_DEFAULT_POOL_SIZE
| #define READBACK_BUFFER_POOL_DEFAULT_POOL_SIZE (4 * 1024 * 1024) |
◆ READBACK_BUFFER_POOL_MAX_ALLOC_SIZE
| #define READBACK_BUFFER_POOL_MAX_ALLOC_SIZE (64 * 1024) |
◆ RESIDENCY_PIPELINE_DEPTH
| #define RESIDENCY_PIPELINE_DEPTH 6 |
◆ TEXTURE_POOL_SIZE
| #define TEXTURE_POOL_SIZE (8 * 1024 * 1024) |
◆ TRACK_RESOURCE_ALLOCATIONS