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◆ D3D12RHI_ALLOW_ENHANCED_BARRIERS
| #define D3D12RHI_ALLOW_ENHANCED_BARRIERS 1 |
◆ D3D12RHI_ALLOW_LEGACY_BARRIERS
| #define D3D12RHI_ALLOW_LEGACY_BARRIERS 1 |
◆ D3D12RHI_DEFAULT_NUM_BACKBUFFER
| #define D3D12RHI_DEFAULT_NUM_BACKBUFFER 3 |
◆ D3D12RHI_ENABLE_PIPELINE_STATISTICS
| #define D3D12RHI_ENABLE_PIPELINE_STATISTICS (1 && STATS) |
◆ D3D12RHI_HEAP_FLAG_ALLOW_INDIRECT_BUFFERS
◆ D3D12RHI_NEEDS_SHADER_FEATURE_CHECKS
| #define D3D12RHI_NEEDS_SHADER_FEATURE_CHECKS 1 |
◆ D3D12RHI_NEEDS_VENDOR_EXTENSIONS
| #define D3D12RHI_NEEDS_VENDOR_EXTENSIONS 1 |
◆ D3D12RHI_PLATFORM_COPY_COMMAND_LIST_TYPE
◆ D3D12RHI_PLATFORM_USES_TIMESTAMP_QUERIES
| #define D3D12RHI_PLATFORM_USES_TIMESTAMP_QUERIES 1 |
◆ D3D12RHI_RESOURCE_FLAG_ALLOW_INDIRECT_BUFFER
◆ D3D12RHI_SUPPORTS_UAV_BACKBUFFER
| #define D3D12RHI_SUPPORTS_UAV_BACKBUFFER 0 |
◆ D3D12RHI_USE_CONSTANT_BUFFER_VIEWS
| #define D3D12RHI_USE_CONSTANT_BUFFER_VIEWS 0 |
◆ D3D12RHI_USE_DUMMY_BACKBUFFER
| #define D3D12RHI_USE_DUMMY_BACKBUFFER 1 |
◆ D3D12RHI_USE_DXGI_COLOR_SPACE
| #define D3D12RHI_USE_DXGI_COLOR_SPACE 1 |
◆ D3D12RHI_USE_SDR_BACKBUFFER
| #define D3D12RHI_USE_SDR_BACKBUFFER 0 |
◆ FD3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER
◆ FD3D12_HEAP_FLAG_CREATE_NOT_ZEROED
◆ USE_STATIC_ROOT_SIGNATURE
| #define USE_STATIC_ROOT_SIGNATURE 0 |
◆ ID3D12CopyCommandList