UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
D3D12Stats.h File Reference
#include "Stats/Stats.h"

Go to the source code of this file.

Classes

struct  FD3D12GlobalStats
 

Functions

 DECLARE_STATS_GROUP (TEXT("D3D12RHI"), STATGROUP_D3D12RHI, STATCAT_Advanced)
 
 DECLARE_STATS_GROUP (TEXT("D3D12RHI: Memory"), STATGROUP_D3D12Memory, STATCAT_Advanced)
 
 DECLARE_STATS_GROUP (TEXT("D3D12RHI: Memory Details"), STATGROUP_D3D12MemoryDetails, STATCAT_Advanced)
 
 DECLARE_STATS_GROUP (TEXT("D3D12RHI: Resources"), STATGROUP_D3D12Resources, STATCAT_Advanced)
 
 DECLARE_STATS_GROUP (TEXT("D3D12RHI: Bindless"), STATGROUP_D3D12Bindless, STATCAT_Advanced)
 
 DECLARE_STATS_GROUP (TEXT("D3D12RHI: Buffer Details"), STATGROUP_D3D12BufferDetails, STATCAT_Advanced)
 
 DECLARE_STATS_GROUP (TEXT("D3D12RHI: Pipeline State (PSO)"), STATGROUP_D3D12PipelineState, STATCAT_Advanced)
 
 DECLARE_STATS_GROUP (TEXT("D3D12RHI: Descriptor Heap (GPU Visible)"), STATGROUP_D3D12DescriptorHeap, STATCAT_Advanced)
 
 DECLARE_CYCLE_STAT_EXTERN (TEXT("Present time"), STAT_D3D12PresentTime, STATGROUP_D3D12RHI,)
 
 DECLARE_CYCLE_STAT_EXTERN (TEXT("CustomPresent time"), STAT_D3D12CustomPresentTime, STATGROUP_D3D12RHI,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Num command allocators (3D, Compute, Copy)"), STAT_D3D12NumCommandAllocators, STATGROUP_D3D12RHI,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Num command lists (3D, Compute, Copy)"), STAT_D3D12NumCommandLists, STATGROUP_D3D12RHI,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Num Query Heaps"), STAT_D3D12NumQueryHeaps, STATGROUP_D3D12RHI,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Num pipeline state objects (PSOs)"), STAT_D3D12NumPSOs, STATGROUP_D3D12RHI,)
 
 DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Executed Command Lists"), STAT_D3D12ExecutedCommandLists, STATGROUP_D3D12RHI,)
 
 DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Executed Command List Batches"), STAT_D3D12ExecutedCommandListBatches, STATGROUP_D3D12RHI,)
 
 DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Textures Allocated"), STAT_D3D12TexturesAllocated, STATGROUP_D3D12RHI,)
 
 DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Textures Released"), STAT_D3D12TexturesReleased, STATGROUP_D3D12RHI,)
 
 DECLARE_CYCLE_STAT_EXTERN (TEXT("CreateTexture time"), STAT_D3D12CreateTextureTime, STATGROUP_D3D12RHI,)
 
 DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN (TEXT("LockTexture time"), STAT_D3D12LockTextureTime, STATGROUP_D3D12RHI, EStatFlags::Verbose,)
 
 DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN (TEXT("UnlockTexture time"), STAT_D3D12UnlockTextureTime, STATGROUP_D3D12RHI, EStatFlags::Verbose,)
 
 DECLARE_CYCLE_STAT_EXTERN (TEXT("CreateBuffer time"), STAT_D3D12CreateBufferTime, STATGROUP_D3D12RHI,)
 
 DECLARE_CYCLE_STAT_EXTERN (TEXT("CopyToStagingBuffer time"), STAT_D3D12CopyToStagingBufferTime, STATGROUP_D3D12RHI,)
 
 DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN (TEXT("LockBuffer time"), STAT_D3D12LockBufferTime, STATGROUP_D3D12RHI, EStatFlags::Verbose,)
 
 DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN (TEXT("UnlockBuffer time"), STAT_D3D12UnlockBufferTime, STATGROUP_D3D12RHI, EStatFlags::Verbose,)
 
 DECLARE_CYCLE_STAT_EXTERN (TEXT("Commit transient resource time"), STAT_D3D12CommitTransientResourceTime, STATGROUP_D3D12RHI,)
 
 DECLARE_CYCLE_STAT_EXTERN (TEXT("Decommit transient resource time"), STAT_D3D12DecommitTransientResourceTime, STATGROUP_D3D12RHI,)
 
 DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("UAV Barriers"), STAT_D3D12UAVBarriers, STATGROUP_D3D12RHI,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Resource Heaps Allocated"), STAT_D3D12BindlessResourceHeapsAllocated, STATGROUP_D3D12Bindless,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Resource Heaps Active"), STAT_D3D12BindlessResourceHeapsActive, STATGROUP_D3D12Bindless,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Resource Heaps in use by GPU"), STAT_D3D12BindlessResourceHeapsInUseByGPU, STATGROUP_D3D12Bindless,)
 
 DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Resource Heaps Versioned"), STAT_D3D12BindlessResourceHeapsVersioned, STATGROUP_D3D12Bindless,)
 
 DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Resource Descriptors Initialized"), STAT_D3D12BindlessResourceDescriptorsInitialized, STATGROUP_D3D12Bindless,)
 
 DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Resource Descriptors Updated"), STAT_D3D12BindlessResourceDescriptorsUpdated, STATGROUP_D3D12Bindless,)
 
 DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Resource GPU Descriptors Copied"), STAT_D3D12BindlessResourceGPUDescriptorsCopied, STATGROUP_D3D12Bindless,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("Resource Heaps GPU Memory Usage"), STAT_D3D12BindlessResourceHeapGPUMemoryUsage, STATGROUP_D3D12Bindless,)
 
 DECLARE_CYCLE_STAT_EXTERN (TEXT("CreateBoundShaderState time"), STAT_D3D12CreateBoundShaderStateTime, STATGROUP_D3D12RHI,)
 
 DECLARE_CYCLE_STAT_EXTERN (TEXT("New bound shader state time"), STAT_D3D12NewBoundShaderStateTime, STATGROUP_D3D12RHI,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Num bound shader states"), STAT_D3D12NumBoundShaderState, STATGROUP_D3D12RHI,)
 
 DECLARE_CYCLE_STAT_EXTERN (TEXT("Set bound shader state"), STAT_D3D12SetBoundShaderState, STATGROUP_D3D12RHI,)
 
 DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN (TEXT("Update uniform buffer"), STAT_D3D12UpdateUniformBufferTime, STATGROUP_D3D12RHI, EStatFlags::Verbose,)
 
 DECLARE_CYCLE_STAT_EXTERN (TEXT("Commit resource tables"), STAT_D3D12CommitResourceTables, STATGROUP_D3D12RHI,)
 
 DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Num textures in tables"), STAT_D3D12SetTextureInTableCalls, STATGROUP_D3D12RHI,)
 
 DECLARE_CYCLE_STAT_EXTERN (TEXT("Dispatch shader bundle time"), STAT_D3D12DispatchShaderBundle, STATGROUP_D3D12RHI,)
 
 DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN (TEXT("Clear SRVs time"), STAT_D3D12ClearShaderResourceViewsTime, STATGROUP_D3D12RHI, EStatFlags::Verbose,)
 
 DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN (TEXT("Set SRV time"), STAT_D3D12SetShaderResourceViewTime, STATGROUP_D3D12RHI, EStatFlags::Verbose,)
 
 DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN (TEXT("Set UAV time"), STAT_D3D12SetUnorderedAccessViewTime, STATGROUP_D3D12RHI, EStatFlags::Verbose,)
 
 DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN (TEXT("Commit graphics constants (Set CBV time)"), STAT_D3D12CommitGraphicsConstants, STATGROUP_D3D12RHI, EStatFlags::Verbose,)
 
 DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN (TEXT("Commit compute constants (Set CBV time)"), STAT_D3D12CommitComputeConstants, STATGROUP_D3D12RHI, EStatFlags::Verbose,)
 
 DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN (TEXT("Set shader uniform buffer (Set CBV time)"), STAT_D3D12SetShaderUniformBuffer, STATGROUP_D3D12RHI, EStatFlags::Verbose,)
 
 DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN (TEXT("ApplyState time"), STAT_D3D12ApplyStateTime, STATGROUP_D3D12RHI, EStatFlags::Verbose,)
 
 DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN (TEXT("ApplyState: Rebuild PSO time"), STAT_D3D12ApplyStateRebuildPSOTime, STATGROUP_D3D12RHI, EStatFlags::Verbose,)
 
 DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN (TEXT("ApplyState: Find PSO time"), STAT_D3D12ApplyStateFindPSOTime, STATGROUP_D3D12RHI, EStatFlags::Verbose,)
 
 DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN (TEXT("ApplyState: Set SRV time"), STAT_D3D12ApplyStateSetSRVTime, STATGROUP_D3D12RHI, EStatFlags::Verbose,)
 
 DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN (TEXT("ApplyState: Set UAV time"), STAT_D3D12ApplyStateSetUAVTime, STATGROUP_D3D12RHI, EStatFlags::Verbose,)
 
 DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN (TEXT("ApplyState: Set Vertex Buffer time"), STAT_D3D12ApplyStateSetVertexBufferTime, STATGROUP_D3D12RHI, EStatFlags::Verbose,)
 
 DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN (TEXT("ApplyState: Set CBV time"), STAT_D3D12ApplyStateSetConstantBufferTime, STATGROUP_D3D12RHI, EStatFlags::Verbose,)
 
 DECLARE_CYCLE_STAT_EXTERN (TEXT("PSO Create time"), STAT_D3D12PSOCreateTime, STATGROUP_D3D12RHI,)
 
 DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN (TEXT("Clear MRT time"), STAT_D3D12ClearMRT, STATGROUP_D3D12RHI, EStatFlags::Verbose,)
 
 DECLARE_CYCLE_STAT_EXTERN (TEXT("ExecuteCommandList time"), STAT_D3D12ExecuteCommandListTime, STATGROUP_D3D12RHI,)
 
 DECLARE_CYCLE_STAT_EXTERN (TEXT("WaitForFence time"), STAT_D3D12WaitForFenceTime, STATGROUP_D3D12RHI,)
 
 DECLARE_CYCLE_STAT_EXTERN (TEXT("Global Constant buffer update time"), STAT_D3D12GlobalConstantBufferUpdateTime, STATGROUP_D3D12RHI,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("TOTAL"), STAT_D3D12MemoryCurrentTotal, STATGROUP_D3D12Resources,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("Render Targets"), STAT_D3D12RenderTargets, STATGROUP_D3D12Resources,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("UAV Textures"), STAT_D3D12UAVTextures, STATGROUP_D3D12Resources,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("Textures"), STAT_D3D12Textures, STATGROUP_D3D12Resources,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("UAV Buffers"), STAT_D3D12UAVBuffers, STATGROUP_D3D12Resources,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("RayTracing Buffers"), STAT_D3D12RTBuffers, STATGROUP_D3D12Resources,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("Buffers"), STAT_D3D12Buffer, STATGROUP_D3D12Resources,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("Transient Heaps"), STAT_D3D12TransientHeaps, STATGROUP_D3D12Resources,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("RenderTarget StandAlone Allocated"), STAT_D3D12RenderTargetStandAloneAllocated, STATGROUP_D3D12MemoryDetails,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("UAVTexture StandAlone Allocated"), STAT_D3D12UAVTextureStandAloneAllocated, STATGROUP_D3D12MemoryDetails,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("Texture StandAlone Allocated"), STAT_D3D12TextureStandAloneAllocated, STATGROUP_D3D12MemoryDetails,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("UAVBuffer StandAlone Allocated"), STAT_D3D12UAVBufferStandAloneAllocated, STATGROUP_D3D12MemoryDetails,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("Buffer StandAlone Allocated"), STAT_D3D12BufferStandAloneAllocated, STATGROUP_D3D12MemoryDetails,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("RenderTarget StandAlone Allocated"), STAT_D3D12RenderTargetStandAloneCount, STATGROUP_D3D12MemoryDetails,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("UAVTexture StandAlone Allocated"), STAT_D3D12UAVTextureStandAloneCount, STATGROUP_D3D12MemoryDetails,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Texture StandAlone Allocated"), STAT_D3D12TextureStandAloneCount, STATGROUP_D3D12MemoryDetails,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("UAVBuffer StandAlone Allocated"), STAT_D3D12UAVBufferStandAloneCount, STATGROUP_D3D12MemoryDetails,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Buffer StandAlone Allocated"), STAT_D3D12BufferStandAloneCount, STATGROUP_D3D12MemoryDetails,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("Texture Allocator Allocated"), STAT_D3D12TextureAllocatorAllocated, STATGROUP_D3D12MemoryDetails,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("Texture Allocator Unused"), STAT_D3D12TextureAllocatorUnused, STATGROUP_D3D12MemoryDetails,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Texture Allocator Allocated"), STAT_D3D12TextureAllocatorCount, STATGROUP_D3D12MemoryDetails,)
 
 DECLARE_MEMORY_STAT_POOL_EXTERN (TEXT("View DescriptorHeap Memory (SRV, CBV, UAV)"), STAT_ViewOnlineDescriptorHeapMemory, STATGROUP_D3D12MemoryDetails, FPlatformMemory::MCR_GPUSystem,)
 
 DECLARE_MEMORY_STAT_POOL_EXTERN (TEXT("Sampler DescriptorHeap Memory"), STAT_SamplerOnlineDescriptorHeapMemory, STATGROUP_D3D12MemoryDetails, FPlatformMemory::MCR_GPUSystem,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("BufferPool Memory Allocated"), STAT_D3D12BufferPoolMemoryAllocated, STATGROUP_D3D12MemoryDetails,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("BufferPool Memory Used"), STAT_D3D12BufferPoolMemoryUsed, STATGROUP_D3D12MemoryDetails,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("UploadPool Memory Allocated"), STAT_D3D12UploadPoolMemoryAllocated, STATGROUP_D3D12MemoryDetails,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("UploadPool Memory Used"), STAT_D3D12UploadPoolMemoryUsed, STATGROUP_D3D12MemoryDetails,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("BufferPool Memory Free"), STAT_D3D12BufferPoolMemoryFree, STATGROUP_D3D12BufferDetails,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("BufferPool Memory Alignment Waste"), STAT_D3D12BufferPoolAlignmentWaste, STATGROUP_D3D12BufferDetails,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("BufferPool Page Count"), STAT_D3D12BufferPoolPageCount, STATGROUP_D3D12BufferDetails,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("BufferPool Full Pages"), STAT_D3D12BufferPoolFullPages, STATGROUP_D3D12BufferDetails,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("Bufferool Fragmentation"), STAT_D3D12BufferPoolFragmentation, STATGROUP_D3D12BufferDetails,)
 
 DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN (TEXT("Bufferool Fragmentation Percentage"), STAT_D3D12BufferPoolFragmentationPercentage, STATGROUP_D3D12BufferDetails,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("UploadPool Memory Free"), STAT_D3D12UploadPoolMemoryFree, STATGROUP_D3D12BufferDetails,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("UploadPool Memory Alignment Waste"), STAT_D3D12UploadPoolAlignmentWaste, STATGROUP_D3D12BufferDetails,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("UploadPool Page Count"), STAT_D3D12UploadPoolPageCount, STATGROUP_D3D12BufferDetails,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("UploadPool Full Pages"), STAT_D3D12UploadPoolFullPages, STATGROUP_D3D12BufferDetails,)
 
 DECLARE_MEMORY_STAT_EXTERN (TEXT("Reserved Resource Physical Memory"), STAT_D3D12ReservedResourcePhysical, STATGROUP_D3D12MemoryDetails,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Unique Samplers"), STAT_UniqueSamplers, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("View: Heap changed"), STAT_ViewHeapChanged, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Sampler: Heap changed"), STAT_SamplerHeapChanged, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("View: Num descriptor heaps"), STAT_NumViewOnlineDescriptorHeaps, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Sampler: Num descriptor heaps"), STAT_NumSamplerOnlineDescriptorHeaps, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Sampler: Num reusable unique descriptor table entries"), STAT_NumReuseableSamplerOnlineDescriptorTables, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Sampler: Num reusable unique descriptors"), STAT_NumReuseableSamplerOnlineDescriptors, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("View: Num reserved descriptors"), STAT_NumReservedViewOnlineDescriptors, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Sampler: Num reserved descriptors"), STAT_NumReservedSamplerOnlineDescriptors, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Sampler: Num reused descriptors"), STAT_NumReusedSamplerOnlineDescriptors, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("View Global: Free Descriptors"), STAT_GlobalViewHeapFreeDescriptors, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("View Global: Reserved Descriptors"), STAT_GlobalViewHeapReservedDescriptors, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("View Global: Used Descriptors"), STAT_GlobalViewHeapUsedDescriptors, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("View Global: Wasted Descriptors"), STAT_GlobalViewHeapWastedDescriptors, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("View Global: Block Allocations"), STAT_GlobalViewHeapBlockAllocations, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Explicit sampler descriptor heaps"), STAT_ExplicitSamplerDescriptorHeaps, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Explicit sampler descriptors"), STAT_ExplicitSamplerDescriptors, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Explicit view descriptor heaps"), STAT_ExplicitViewDescriptorHeaps, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Explicit view descriptors"), STAT_ExplicitViewDescriptors, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Max used explicit sampler descriptors in a single heap"), STAT_ExplicitMaxUsedSamplerDescriptors, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Used explicit sampler descriptors (per frame)"), STAT_ExplicitUsedSamplerDescriptors, STATGROUP_D3D12DescriptorHeap,)
 
 DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Used explicit view descriptors (per frame)"), STAT_ExplicitUsedViewDescriptors, STATGROUP_D3D12DescriptorHeap,)
 

Function Documentation

◆ DECLARE_CYCLE_STAT_EXTERN() [1/16]

DECLARE_CYCLE_STAT_EXTERN ( TEXT("Commit resource tables" ,
STAT_D3D12CommitResourceTables  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_CYCLE_STAT_EXTERN() [2/16]

DECLARE_CYCLE_STAT_EXTERN ( TEXT("Commit transient resource time" ,
STAT_D3D12CommitTransientResourceTime  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_CYCLE_STAT_EXTERN() [3/16]

DECLARE_CYCLE_STAT_EXTERN ( TEXT("CopyToStagingBuffer time" ,
STAT_D3D12CopyToStagingBufferTime  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_CYCLE_STAT_EXTERN() [4/16]

DECLARE_CYCLE_STAT_EXTERN ( TEXT("CreateBoundShaderState time" ,
STAT_D3D12CreateBoundShaderStateTime  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_CYCLE_STAT_EXTERN() [5/16]

DECLARE_CYCLE_STAT_EXTERN ( TEXT("CreateBuffer time" ,
STAT_D3D12CreateBufferTime  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_CYCLE_STAT_EXTERN() [6/16]

DECLARE_CYCLE_STAT_EXTERN ( TEXT("CreateTexture time" ,
STAT_D3D12CreateTextureTime  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_CYCLE_STAT_EXTERN() [7/16]

DECLARE_CYCLE_STAT_EXTERN ( TEXT("CustomPresent time" ,
STAT_D3D12CustomPresentTime  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_CYCLE_STAT_EXTERN() [8/16]

DECLARE_CYCLE_STAT_EXTERN ( TEXT("Decommit transient resource time" ,
STAT_D3D12DecommitTransientResourceTime  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_CYCLE_STAT_EXTERN() [9/16]

DECLARE_CYCLE_STAT_EXTERN ( TEXT("Dispatch shader bundle time" ,
STAT_D3D12DispatchShaderBundle  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_CYCLE_STAT_EXTERN() [10/16]

DECLARE_CYCLE_STAT_EXTERN ( TEXT("ExecuteCommandList time" ,
STAT_D3D12ExecuteCommandListTime  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_CYCLE_STAT_EXTERN() [11/16]

DECLARE_CYCLE_STAT_EXTERN ( TEXT("Global Constant buffer update time" ,
STAT_D3D12GlobalConstantBufferUpdateTime  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_CYCLE_STAT_EXTERN() [12/16]

DECLARE_CYCLE_STAT_EXTERN ( TEXT("New bound shader state time" ,
STAT_D3D12NewBoundShaderStateTime  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_CYCLE_STAT_EXTERN() [13/16]

DECLARE_CYCLE_STAT_EXTERN ( TEXT("Present time" ,
STAT_D3D12PresentTime  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_CYCLE_STAT_EXTERN() [14/16]

DECLARE_CYCLE_STAT_EXTERN ( TEXT("PSO Create time" ,
STAT_D3D12PSOCreateTime  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_CYCLE_STAT_EXTERN() [15/16]

DECLARE_CYCLE_STAT_EXTERN ( TEXT("Set bound shader state" ,
STAT_D3D12SetBoundShaderState  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_CYCLE_STAT_EXTERN() [16/16]

DECLARE_CYCLE_STAT_EXTERN ( TEXT("WaitForFence time" ,
STAT_D3D12WaitForFenceTime  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN() [1/19]

DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN ( TEXT("ApplyState time" ,
STAT_D3D12ApplyStateTime  ,
STATGROUP_D3D12RHI  ,
EStatFlags::Verbose   
)

◆ DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN() [2/19]

DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN ( TEXT("ApplyState: Find PSO time" ,
STAT_D3D12ApplyStateFindPSOTime  ,
STATGROUP_D3D12RHI  ,
EStatFlags::Verbose   
)

◆ DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN() [3/19]

DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN ( TEXT("ApplyState: Rebuild PSO time" ,
STAT_D3D12ApplyStateRebuildPSOTime  ,
STATGROUP_D3D12RHI  ,
EStatFlags::Verbose   
)

◆ DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN() [4/19]

DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN ( TEXT("ApplyState: Set CBV time" ,
STAT_D3D12ApplyStateSetConstantBufferTime  ,
STATGROUP_D3D12RHI  ,
EStatFlags::Verbose   
)

◆ DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN() [5/19]

DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN ( TEXT("ApplyState: Set SRV time" ,
STAT_D3D12ApplyStateSetSRVTime  ,
STATGROUP_D3D12RHI  ,
EStatFlags::Verbose   
)

◆ DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN() [6/19]

DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN ( TEXT("ApplyState: Set UAV time" ,
STAT_D3D12ApplyStateSetUAVTime  ,
STATGROUP_D3D12RHI  ,
EStatFlags::Verbose   
)

◆ DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN() [7/19]

DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN ( TEXT("ApplyState: Set Vertex Buffer time" ,
STAT_D3D12ApplyStateSetVertexBufferTime  ,
STATGROUP_D3D12RHI  ,
EStatFlags::Verbose   
)

◆ DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN() [8/19]

DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN ( TEXT("Clear MRT time" ,
STAT_D3D12ClearMRT  ,
STATGROUP_D3D12RHI  ,
EStatFlags::Verbose   
)

◆ DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN() [9/19]

DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN ( TEXT("Clear SRVs time" ,
STAT_D3D12ClearShaderResourceViewsTime  ,
STATGROUP_D3D12RHI  ,
EStatFlags::Verbose   
)

◆ DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN() [10/19]

DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN ( TEXT("Commit compute constants (Set CBV time)")  ,
STAT_D3D12CommitComputeConstants  ,
STATGROUP_D3D12RHI  ,
EStatFlags::Verbose   
)

◆ DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN() [11/19]

DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN ( TEXT("Commit graphics constants (Set CBV time)")  ,
STAT_D3D12CommitGraphicsConstants  ,
STATGROUP_D3D12RHI  ,
EStatFlags::Verbose   
)

◆ DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN() [12/19]

DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN ( TEXT("LockBuffer time" ,
STAT_D3D12LockBufferTime  ,
STATGROUP_D3D12RHI  ,
EStatFlags::Verbose   
)

◆ DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN() [13/19]

DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN ( TEXT("LockTexture time" ,
STAT_D3D12LockTextureTime  ,
STATGROUP_D3D12RHI  ,
EStatFlags::Verbose   
)

◆ DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN() [14/19]

DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN ( TEXT("Set shader uniform buffer (Set CBV time)")  ,
STAT_D3D12SetShaderUniformBuffer  ,
STATGROUP_D3D12RHI  ,
EStatFlags::Verbose   
)

◆ DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN() [15/19]

DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN ( TEXT("Set SRV time" ,
STAT_D3D12SetShaderResourceViewTime  ,
STATGROUP_D3D12RHI  ,
EStatFlags::Verbose   
)

◆ DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN() [16/19]

DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN ( TEXT("Set UAV time" ,
STAT_D3D12SetUnorderedAccessViewTime  ,
STATGROUP_D3D12RHI  ,
EStatFlags::Verbose   
)

◆ DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN() [17/19]

DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN ( TEXT("UnlockBuffer time" ,
STAT_D3D12UnlockBufferTime  ,
STATGROUP_D3D12RHI  ,
EStatFlags::Verbose   
)

◆ DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN() [18/19]

DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN ( TEXT("UnlockTexture time" ,
STAT_D3D12UnlockTextureTime  ,
STATGROUP_D3D12RHI  ,
EStatFlags::Verbose   
)

◆ DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN() [19/19]

DECLARE_CYCLE_STAT_WITH_FLAGS_EXTERN ( TEXT("Update uniform buffer" ,
STAT_D3D12UpdateUniformBufferTime  ,
STATGROUP_D3D12RHI  ,
EStatFlags::Verbose   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [1/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("Buffer StandAlone Allocated" ,
STAT_D3D12BufferStandAloneCount  ,
STATGROUP_D3D12MemoryDetails   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [2/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("BufferPool Full Pages" ,
STAT_D3D12BufferPoolFullPages  ,
STATGROUP_D3D12BufferDetails   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [3/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("BufferPool Page Count" ,
STAT_D3D12BufferPoolPageCount  ,
STATGROUP_D3D12BufferDetails   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [4/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("Explicit sampler descriptor heaps" ,
STAT_ExplicitSamplerDescriptorHeaps  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [5/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("Explicit sampler descriptors" ,
STAT_ExplicitSamplerDescriptors  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [6/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("Explicit view descriptor heaps" ,
STAT_ExplicitViewDescriptorHeaps  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [7/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("Explicit view descriptors" ,
STAT_ExplicitViewDescriptors  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [8/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("Num bound shader states" ,
STAT_D3D12NumBoundShaderState  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [9/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("Num command allocators (3D, Compute, Copy)")  ,
STAT_D3D12NumCommandAllocators  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [10/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("Num command lists (3D, Compute, Copy)")  ,
STAT_D3D12NumCommandLists  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [11/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("Num pipeline state objects (PSOs)")  ,
STAT_D3D12NumPSOs  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [12/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("Num Query Heaps" ,
STAT_D3D12NumQueryHeaps  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [13/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("RenderTarget StandAlone Allocated" ,
STAT_D3D12RenderTargetStandAloneCount  ,
STATGROUP_D3D12MemoryDetails   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [14/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("Resource Heaps Active" ,
STAT_D3D12BindlessResourceHeapsActive  ,
STATGROUP_D3D12Bindless   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [15/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("Resource Heaps Allocated" ,
STAT_D3D12BindlessResourceHeapsAllocated  ,
STATGROUP_D3D12Bindless   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [16/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("Resource Heaps in use by GPU" ,
STAT_D3D12BindlessResourceHeapsInUseByGPU  ,
STATGROUP_D3D12Bindless   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [17/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("Sampler: Num descriptor heaps" ,
STAT_NumSamplerOnlineDescriptorHeaps  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [18/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("Sampler: Num reusable unique descriptor table entries" ,
STAT_NumReuseableSamplerOnlineDescriptorTables  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [19/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("Sampler: Num reusable unique descriptors" ,
STAT_NumReuseableSamplerOnlineDescriptors  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [20/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("Texture Allocator Allocated" ,
STAT_D3D12TextureAllocatorCount  ,
STATGROUP_D3D12MemoryDetails   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [21/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("Texture StandAlone Allocated" ,
STAT_D3D12TextureStandAloneCount  ,
STATGROUP_D3D12MemoryDetails   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [22/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("UAVBuffer StandAlone Allocated" ,
STAT_D3D12UAVBufferStandAloneCount  ,
STATGROUP_D3D12MemoryDetails   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [23/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("UAVTexture StandAlone Allocated" ,
STAT_D3D12UAVTextureStandAloneCount  ,
STATGROUP_D3D12MemoryDetails   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [24/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("Unique Samplers" ,
STAT_UniqueSamplers  ,
STATGROUP_D3D12DescriptorHeap   
)

Detailed Descriptor heap stats

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [25/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("UploadPool Full Pages" ,
STAT_D3D12UploadPoolFullPages  ,
STATGROUP_D3D12BufferDetails   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [26/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("UploadPool Page Count" ,
STAT_D3D12UploadPoolPageCount  ,
STATGROUP_D3D12BufferDetails   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [27/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("View Global: Free Descriptors" ,
STAT_GlobalViewHeapFreeDescriptors  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [28/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("View Global: Reserved Descriptors" ,
STAT_GlobalViewHeapReservedDescriptors  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [29/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("View Global: Used Descriptors" ,
STAT_GlobalViewHeapUsedDescriptors  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [30/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("View Global: Wasted Descriptors" ,
STAT_GlobalViewHeapWastedDescriptors  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [31/31]

DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN ( TEXT("View: Num descriptor heaps" ,
STAT_NumViewOnlineDescriptorHeaps  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [1/19]

DECLARE_DWORD_COUNTER_STAT_EXTERN ( TEXT("Executed Command List Batches" ,
STAT_D3D12ExecutedCommandListBatches  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [2/19]

DECLARE_DWORD_COUNTER_STAT_EXTERN ( TEXT("Executed Command Lists" ,
STAT_D3D12ExecutedCommandLists  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [3/19]

DECLARE_DWORD_COUNTER_STAT_EXTERN ( TEXT("Max used explicit sampler descriptors in a single heap" ,
STAT_ExplicitMaxUsedSamplerDescriptors  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [4/19]

DECLARE_DWORD_COUNTER_STAT_EXTERN ( TEXT("Num textures in tables" ,
STAT_D3D12SetTextureInTableCalls  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [5/19]

DECLARE_DWORD_COUNTER_STAT_EXTERN ( TEXT("Resource Descriptors Initialized" ,
STAT_D3D12BindlessResourceDescriptorsInitialized  ,
STATGROUP_D3D12Bindless   
)

◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [6/19]

DECLARE_DWORD_COUNTER_STAT_EXTERN ( TEXT("Resource Descriptors Updated" ,
STAT_D3D12BindlessResourceDescriptorsUpdated  ,
STATGROUP_D3D12Bindless   
)

◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [7/19]

DECLARE_DWORD_COUNTER_STAT_EXTERN ( TEXT("Resource GPU Descriptors Copied" ,
STAT_D3D12BindlessResourceGPUDescriptorsCopied  ,
STATGROUP_D3D12Bindless   
)

◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [8/19]

DECLARE_DWORD_COUNTER_STAT_EXTERN ( TEXT("Resource Heaps Versioned" ,
STAT_D3D12BindlessResourceHeapsVersioned  ,
STATGROUP_D3D12Bindless   
)

◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [9/19]

DECLARE_DWORD_COUNTER_STAT_EXTERN ( TEXT("Sampler: Heap changed" ,
STAT_SamplerHeapChanged  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [10/19]

DECLARE_DWORD_COUNTER_STAT_EXTERN ( TEXT("Sampler: Num reserved descriptors" ,
STAT_NumReservedSamplerOnlineDescriptors  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [11/19]

DECLARE_DWORD_COUNTER_STAT_EXTERN ( TEXT("Sampler: Num reused descriptors" ,
STAT_NumReusedSamplerOnlineDescriptors  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [12/19]

DECLARE_DWORD_COUNTER_STAT_EXTERN ( TEXT("Textures Allocated" ,
STAT_D3D12TexturesAllocated  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [13/19]

DECLARE_DWORD_COUNTER_STAT_EXTERN ( TEXT("Textures Released" ,
STAT_D3D12TexturesReleased  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [14/19]

DECLARE_DWORD_COUNTER_STAT_EXTERN ( TEXT("UAV Barriers" ,
STAT_D3D12UAVBarriers  ,
STATGROUP_D3D12RHI   
)

◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [15/19]

DECLARE_DWORD_COUNTER_STAT_EXTERN ( TEXT("Used explicit sampler descriptors (per frame)")  ,
STAT_ExplicitUsedSamplerDescriptors  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [16/19]

DECLARE_DWORD_COUNTER_STAT_EXTERN ( TEXT("Used explicit view descriptors (per frame)")  ,
STAT_ExplicitUsedViewDescriptors  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [17/19]

DECLARE_DWORD_COUNTER_STAT_EXTERN ( TEXT("View Global: Block Allocations" ,
STAT_GlobalViewHeapBlockAllocations  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [18/19]

DECLARE_DWORD_COUNTER_STAT_EXTERN ( TEXT("View: Heap changed" ,
STAT_ViewHeapChanged  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_DWORD_COUNTER_STAT_EXTERN() [19/19]

DECLARE_DWORD_COUNTER_STAT_EXTERN ( TEXT("View: Num reserved descriptors" ,
STAT_NumReservedViewOnlineDescriptors  ,
STATGROUP_D3D12DescriptorHeap   
)

◆ DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN()

DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN ( TEXT("Bufferool Fragmentation Percentage" ,
STAT_D3D12BufferPoolFragmentationPercentage  ,
STATGROUP_D3D12BufferDetails   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [1/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("Buffer StandAlone Allocated" ,
STAT_D3D12BufferStandAloneAllocated  ,
STATGROUP_D3D12MemoryDetails   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [2/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("Bufferool Fragmentation" ,
STAT_D3D12BufferPoolFragmentation  ,
STATGROUP_D3D12BufferDetails   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [3/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("BufferPool Memory Alignment Waste" ,
STAT_D3D12BufferPoolAlignmentWaste  ,
STATGROUP_D3D12BufferDetails   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [4/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("BufferPool Memory Allocated" ,
STAT_D3D12BufferPoolMemoryAllocated  ,
STATGROUP_D3D12MemoryDetails   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [5/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("BufferPool Memory Free" ,
STAT_D3D12BufferPoolMemoryFree  ,
STATGROUP_D3D12BufferDetails   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [6/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("BufferPool Memory Used" ,
STAT_D3D12BufferPoolMemoryUsed  ,
STATGROUP_D3D12MemoryDetails   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [7/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("Buffers")  ,
STAT_D3D12Buffer  ,
STATGROUP_D3D12Resources   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [8/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("RayTracing Buffers" ,
STAT_D3D12RTBuffers  ,
STATGROUP_D3D12Resources   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [9/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("Render Targets" ,
STAT_D3D12RenderTargets  ,
STATGROUP_D3D12Resources   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [10/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("RenderTarget StandAlone Allocated" ,
STAT_D3D12RenderTargetStandAloneAllocated  ,
STATGROUP_D3D12MemoryDetails   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [11/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("Reserved Resource Physical Memory" ,
STAT_D3D12ReservedResourcePhysical  ,
STATGROUP_D3D12MemoryDetails   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [12/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("Resource Heaps GPU Memory Usage" ,
STAT_D3D12BindlessResourceHeapGPUMemoryUsage  ,
STATGROUP_D3D12Bindless   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [13/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("Texture Allocator Allocated" ,
STAT_D3D12TextureAllocatorAllocated  ,
STATGROUP_D3D12MemoryDetails   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [14/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("Texture Allocator Unused" ,
STAT_D3D12TextureAllocatorUnused  ,
STATGROUP_D3D12MemoryDetails   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [15/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("Texture StandAlone Allocated" ,
STAT_D3D12TextureStandAloneAllocated  ,
STATGROUP_D3D12MemoryDetails   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [16/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("Textures")  ,
STAT_D3D12Textures  ,
STATGROUP_D3D12Resources   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [17/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("TOTAL")  ,
STAT_D3D12MemoryCurrentTotal  ,
STATGROUP_D3D12Resources   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [18/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("Transient Heaps" ,
STAT_D3D12TransientHeaps  ,
STATGROUP_D3D12Resources   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [19/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("UAV Buffers" ,
STAT_D3D12UAVBuffers  ,
STATGROUP_D3D12Resources   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [20/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("UAV Textures" ,
STAT_D3D12UAVTextures  ,
STATGROUP_D3D12Resources   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [21/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("UAVBuffer StandAlone Allocated" ,
STAT_D3D12UAVBufferStandAloneAllocated  ,
STATGROUP_D3D12MemoryDetails   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [22/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("UAVTexture StandAlone Allocated" ,
STAT_D3D12UAVTextureStandAloneAllocated  ,
STATGROUP_D3D12MemoryDetails   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [23/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("UploadPool Memory Alignment Waste" ,
STAT_D3D12UploadPoolAlignmentWaste  ,
STATGROUP_D3D12BufferDetails   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [24/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("UploadPool Memory Allocated" ,
STAT_D3D12UploadPoolMemoryAllocated  ,
STATGROUP_D3D12MemoryDetails   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [25/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("UploadPool Memory Free" ,
STAT_D3D12UploadPoolMemoryFree  ,
STATGROUP_D3D12BufferDetails   
)

◆ DECLARE_MEMORY_STAT_EXTERN() [26/26]

DECLARE_MEMORY_STAT_EXTERN ( TEXT("UploadPool Memory Used" ,
STAT_D3D12UploadPoolMemoryUsed  ,
STATGROUP_D3D12MemoryDetails   
)

◆ DECLARE_MEMORY_STAT_POOL_EXTERN() [1/2]

DECLARE_MEMORY_STAT_POOL_EXTERN ( TEXT("Sampler DescriptorHeap Memory" ,
STAT_SamplerOnlineDescriptorHeapMemory  ,
STATGROUP_D3D12MemoryDetails  ,
FPlatformMemory::MCR_GPUSystem   
)

◆ DECLARE_MEMORY_STAT_POOL_EXTERN() [2/2]

DECLARE_MEMORY_STAT_POOL_EXTERN ( TEXT("View DescriptorHeap Memory (SRV, CBV, UAV)")  ,
STAT_ViewOnlineDescriptorHeapMemory  ,
STATGROUP_D3D12MemoryDetails  ,
FPlatformMemory::MCR_GPUSystem   
)

◆ DECLARE_STATS_GROUP() [1/8]

DECLARE_STATS_GROUP ( TEXT("D3D12RHI")  ,
STATGROUP_D3D12RHI  ,
STATCAT_Advanced   
)

The D3D RHI stats.

◆ DECLARE_STATS_GROUP() [2/8]

DECLARE_STATS_GROUP ( TEXT("D3D12RHI: Bindless" ,
STATGROUP_D3D12Bindless  ,
STATCAT_Advanced   
)

◆ DECLARE_STATS_GROUP() [3/8]

DECLARE_STATS_GROUP ( TEXT("D3D12RHI: Buffer Details" ,
STATGROUP_D3D12BufferDetails  ,
STATCAT_Advanced   
)

◆ DECLARE_STATS_GROUP() [4/8]

DECLARE_STATS_GROUP ( TEXT("D3D12RHI: Descriptor Heap (GPU Visible)")  ,
STATGROUP_D3D12DescriptorHeap  ,
STATCAT_Advanced   
)

◆ DECLARE_STATS_GROUP() [5/8]

DECLARE_STATS_GROUP ( TEXT("D3D12RHI: Memory Details" ,
STATGROUP_D3D12MemoryDetails  ,
STATCAT_Advanced   
)

◆ DECLARE_STATS_GROUP() [6/8]

DECLARE_STATS_GROUP ( TEXT("D3D12RHI: Memory" ,
STATGROUP_D3D12Memory  ,
STATCAT_Advanced   
)

◆ DECLARE_STATS_GROUP() [7/8]

DECLARE_STATS_GROUP ( TEXT("D3D12RHI: Pipeline State (PSO)")  ,
STATGROUP_D3D12PipelineState  ,
STATCAT_Advanced   
)

◆ DECLARE_STATS_GROUP() [8/8]

DECLARE_STATS_GROUP ( TEXT("D3D12RHI: Resources" ,
STATGROUP_D3D12Resources  ,
STATCAT_Advanced   
)