![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "D3D12RootSignature.h"#include "D3D12RHIPrivate.h"#include "D3D12AmdExtensions.h"#include "D3D12RootSignatureDefinitions.h"#include "RayTracingBuiltInResources.h"#include "D3D12RayTracing.h"Macros | |
| #define | FD3D12_ROOT_SIGNATURE_FLAG_GLOBAL_ROOT_SIGNATURE D3D12_ROOT_SIGNATURE_FLAG_NONE |
| #define | D3D12_ALLOW_SHADER_DIAGNOSTIC_BUFFER 1 |
| #define D3D12_ALLOW_SHADER_DIAGNOSTIC_BUFFER 1 |
| #define FD3D12_ROOT_SIGNATURE_FLAG_GLOBAL_ROOT_SIGNATURE D3D12_ROOT_SIGNATURE_FLAG_NONE |
| FORCEINLINE D3D12_ROOT_SIGNATURE_FLAGS GetD3D12RootSignatureDenyFlag | ( | EShaderVisibility | Visibility | ) |
| FORCEINLINE D3D12_SHADER_VISIBILITY GetD3D12ShaderVisibility | ( | EShaderVisibility | Visibility | ) |