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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "BoundShaderStateCache.h"#include "D3D12DirectCommandListManager.h"#include "D3D12NvidiaExtensions.h"#include "D3D12Residency.h"#include "D3D12ShaderResources.h"#include "D3D12State.h"#include "D3D12Util.h"#include "RHIPoolAllocator.h"#include "Templates/UniquePtr.h"Go to the source code of this file.
Namespaces | |
| namespace | D3D12BufferStats |
Macros | |
| #define | D3D12_WITH_CUSTOM_TEXTURE_LAYOUT 0 |
Typedefs | |
| using | FD3D12SyncPointRef = TRefCountPtr< FD3D12SyncPoint > |
| typedef class FD3D12BuddyAllocator | FD3D12BaseAllocatorType |
Enumerations | |
| enum class | ED3D12ResourceStateMode { Default , SingleState , MultiState } |
Functions | |
| void | D3D12BufferStats::UpdateBufferStats (FD3D12Buffer &Buffer, bool bAllocating) |
| #define D3D12_WITH_CUSTOM_TEXTURE_LAYOUT 0 |
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