#include <D3D12Resources.h>
◆ FD3D12ResourceTypeHelper()
◆ GetOptimalInitialD3D12Access()
| ED3D12Access FD3D12Resource::FD3D12ResourceTypeHelper::GetOptimalInitialD3D12Access |
( |
ED3D12Access |
InD3D12Access, |
|
|
bool |
bAccurateWriteableStates |
|
) |
| const |
|
inline |
◆ bBuffer
| const uint32 FD3D12Resource::FD3D12ResourceTypeHelper::bBuffer |
◆ bDSV
| const uint32 FD3D12Resource::FD3D12ResourceTypeHelper::bDSV |
◆ bReadBackResource
| const uint32 FD3D12Resource::FD3D12ResourceTypeHelper::bReadBackResource |
◆ bRTV
| const uint32 FD3D12Resource::FD3D12ResourceTypeHelper::bRTV |
◆ bSRV
| const uint32 FD3D12Resource::FD3D12ResourceTypeHelper::bSRV |
◆ bSRVOnly
| const uint32 FD3D12Resource::FD3D12ResourceTypeHelper::bSRVOnly |
◆ bUAV
| const uint32 FD3D12Resource::FD3D12ResourceTypeHelper::bUAV |
◆ bWritable
| const uint32 FD3D12Resource::FD3D12ResourceTypeHelper::bWritable |
The documentation for this struct was generated from the following file: