UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D12SyncPoint Class Referencefinal

#include <D3D12Submission.h>

+ Inheritance diagram for FD3D12SyncPoint:

Public Member Functions

bool IsComplete () const
 
void Wait () const
 
FGraphEventGetGraphEvent () const
 
ED3D12SyncPointType GetType () const
 
voidoperator new (size_t Size)
 
void operator delete (void *Pointer)
 
const TCHARGetDebugName () const
 
- Public Member Functions inherited from FThreadSafeRefCountedObject
 FThreadSafeRefCountedObject ()=default
 
 FThreadSafeRefCountedObject (const FThreadSafeRefCountedObject &Rhs)=delete
 
FThreadSafeRefCountedObjectoperator= (const FThreadSafeRefCountedObject &Rhs)=delete
 
virtual ~FThreadSafeRefCountedObject ()
 
FReturnedRefCountValue AddRef () const
 
uint32 Release () const
 
uint32 GetRefCount () const
 

Static Public Member Functions

static FD3D12SyncPointRef Create (ED3D12SyncPointType Type, const TCHAR *InDebugName)
 

Member Function Documentation

◆ Create()

static FD3D12SyncPointRef FD3D12SyncPoint::Create ( ED3D12SyncPointType  Type,
const TCHAR InDebugName 
)
inlinestatic

◆ GetDebugName()

const TCHAR * FD3D12SyncPoint::GetDebugName ( ) const
inline

◆ GetGraphEvent()

FGraphEvent * FD3D12SyncPoint::GetGraphEvent ( ) const
inline

◆ GetType()

ED3D12SyncPointType FD3D12SyncPoint::GetType ( ) const
inline

◆ IsComplete()

bool FD3D12SyncPoint::IsComplete ( ) const
inline

◆ operator delete()

void FD3D12SyncPoint::operator delete ( void Pointer)
inline

◆ operator new()

void * FD3D12SyncPoint::operator new ( size_t  Size)
inline

◆ Wait()

void FD3D12SyncPoint::Wait ( ) const

The documentation for this class was generated from the following files: