UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D12ShaderBundle Class Reference

#include <D3D12Resources.h>

+ Inheritance diagram for FD3D12ShaderBundle:

Public Member Functions

 FD3D12ShaderBundle (FD3D12Device *InDevice, const FShaderBundleCreateInfo &CreateInfo)
 
- Public Member Functions inherited from FRHIShaderBundle
 FRHIShaderBundle ()=delete
 
 FRHIShaderBundle (const FShaderBundleCreateInfo &CreateInfo)
 
const TCHARGetModeName () const
 
- Public Member Functions inherited from FRHIResource
RHI_API FRHIResource (ERHIResourceType InResourceType)
 
uint32 AddRef () const
 
uint32 Release () const
 
uint32 GetRefCount () const
 
bool IsValid () const
 
void DisableLifetimeExtension ()
 
ERHIResourceType GetType () const
 
FName GetOwnerName () const
 
void SetOwnerName (FName InOwnerName)
 
- Public Member Functions inherited from FD3D12DeviceChild
 FD3D12DeviceChild (FD3D12Device *InParent=nullptr)
 
FORCEINLINE FD3D12DeviceGetParentDevice () const
 
FD3D12DeviceGetParentDevice_Unsafe () const
 

Friends

class FD3D12CommandContext
 
class FD3D12DynamicRHI
 

Additional Inherited Members

- Public Attributes inherited from FRHIShaderBundle
const uint32 NumRecords
 
const uint32 ArgOffset
 
const uint32 ArgStride
 
const ERHIShaderBundleMode Mode
 
- Protected Member Functions inherited from FRHIResource
virtual RHI_API ~FRHIResource ()
 
- Protected Attributes inherited from FD3D12DeviceChild
FD3D12DeviceParent
 

Constructor & Destructor Documentation

◆ FD3D12ShaderBundle()

FD3D12ShaderBundle::FD3D12ShaderBundle ( FD3D12Device InDevice,
const FShaderBundleCreateInfo CreateInfo 
)
inline

Friends And Related Symbol Documentation

◆ FD3D12CommandContext

◆ FD3D12DynamicRHI

friend class FD3D12DynamicRHI
friend

The documentation for this class was generated from the following file: