UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
D3D12RayTracingDebug.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
D3D12RHIPrivate.h
"
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#define D3D12_RHI_SUPPORT_RAYTRACING_SCENE_DEBUGGING (!UE_BUILD_SHIPPING && D3D12_RHI_RAYTRACING)
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#if D3D12_RHI_SUPPORT_RAYTRACING_SCENE_DEBUGGING
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void
D3D12RayTracingSceneDebugUpdate
(
const
FD3D12RayTracingScene
&
Scene
,
FD3D12Buffer
* InstanceBuffer,
uint32
InstanceBufferOffset,
FD3D12CommandContext
&
CommandContext
);
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#endif
// D3D12_RHI_SUPPORT_RAYTRACING_SCENE_DEBUGGING
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
D3D12RHIPrivate.h
EDatasmithElementType::Scene
@ Scene
uint32
uint32_t uint32
Definition
binka_ue_file_header.h:6
FD3D12Buffer
Definition
D3D12Resources.h:1017
FD3D12CommandContext
Definition
D3D12CommandContext.h:513
Engine
Source
Runtime
D3D12RHI
Private
D3D12RayTracingDebug.h
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