UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DataflowCollisionObject.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
6#include "DataflowCollisionObject.generated.h"
7
8#define UE_API DATAFLOWSIMULATION_API
9
13USTRUCT()
27
28UINTERFACE(MinimalAPI)
33
38{
40public:
42
44 virtual FString GetSimulationType() const override
45 {
46 return FDataflowCollisionObjectProxy::StaticStruct()->GetName();
47 }
48};
49
50#undef UE_API
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UE_API
Definition DataflowCollisionObject.h:8
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UINTERFACE(...)
Definition ObjectMacros.h:780
#define USTRUCT(...)
Definition ObjectMacros.h:746
UScriptStruct * StaticStruct()
Definition ReflectedTypeAccessors.h:18
Definition DataflowCollisionObject.h:38
virtual FString GetSimulationType() const override
Definition DataflowCollisionObject.h:44
UE_API IDataflowCollisionObjectInterface()
Definition DataflowCollisionObject.cpp:10
Definition DataflowSimulationInterface.h:42
Definition DataflowCollisionObject.h:30
Definition DataflowSimulationInterface.h:34
Definition Class.h:1720
Definition DataflowCollisionObject.h:15
virtual ~FDataflowCollisionObjectProxy() override=default
virtual const UScriptStruct * GetScriptStruct() const override
Definition DataflowCollisionObject.h:22
Definition DataflowSimulationProxy.h:15