UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDataflowCollisionObjectProxy Struct Reference

#include <DataflowCollisionObject.h>

+ Inheritance diagram for FDataflowCollisionObjectProxy:

Public Member Functions

UE_API FDataflowCollisionObjectProxy ()
 
virtual ~FDataflowCollisionObjectProxy () override=default
 
virtual const UScriptStructGetScriptStruct () const override
 
- Public Member Functions inherited from FDataflowSimulationProxy
 FDataflowSimulationProxy ()=default
 
virtual ~FDataflowSimulationProxy ()=default
 
virtual bool IsValid () const
 
template<class T >
const T * AsType () const
 
template<class T >
T * AsType ()
 
const TSet< FString > & GetSimulationGroups () const
 
UE_API void SetSimulationGroups (const TSet< FString > &InSimulationGroups)
 
UE_API bool HasSimulationGroup (const FString &SimulationGroup) const
 
UE_API bool HasGroupBit (const TBitArray<> &SimulationBits) const
 

Additional Inherited Members

- Public Attributes inherited from FDataflowSimulationProxy
TBitArray GroupBits
 

Detailed Description

Dataflow collision object proxy (PT)

Constructor & Destructor Documentation

◆ FDataflowCollisionObjectProxy()

FDataflowCollisionObjectProxy::FDataflowCollisionObjectProxy ( )

◆ ~FDataflowCollisionObjectProxy()

virtual FDataflowCollisionObjectProxy::~FDataflowCollisionObjectProxy ( )
overridevirtualdefault

Member Function Documentation

◆ GetScriptStruct()

virtual const UScriptStruct * FDataflowCollisionObjectProxy::GetScriptStruct ( ) const
inlineoverridevirtual

Get the proxy script struct

Reimplemented from FDataflowSimulationProxy.


The documentation for this struct was generated from the following files: