5#include "Containers/Array.h"
19#define UE_API DATAFLOWENGINE_API
33 if (const ::FProperty*
UEProperty =
Owner->GetClass()->FindPropertyByName(Name))
65 if (Pair.Key.Equals(
ArrayKey.ToString()))
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UE_API
Definition SColorGradingComponentViewer.h:12
Definition UnrealType.h:3702
Definition NameTypes.h:617
Definition UnrealType.h:3087
Definition UnrealType.h:6306
Type
Definition PawnAction_Move.h:11
void GlobalTransforms(const FReferenceSkeleton &Ref, TArray< FTransform > &Mat)
Definition DataflowEngineUtil.cpp:37
FLinearColor GetRandomColor(const int32 RandomSeed, int32 Idx)
Definition DataflowEngineUtil.cpp:54
const T * FindObjectPtrProperty(const UObject *Owner, FName Name)
Definition DataflowEngineUtil.h:29
const T FindOverrideProperty(const UObject *Owner, FName PropertyName, FName ArrayKey, const T &Default=T())
Definition DataflowEngineUtil.h:51
FName MakeUniqueNameForPropertyBag(FName OriginalName, const FInstancedPropertyBag &PropertyBag)
Definition DataflowEngineUtil.cpp:190
FPropertyBagPropertyDesc GetPropertyBagPropertyDescFromDataflowType(const FName Name, const FName Type)
Definition DataflowEngineUtil.cpp:68
FPropertyBagPropertyDesc GetPropertyBagPropertyDescFromDataflowConnection(const FDataflowConnection &Connection)
Definition DataflowEngineUtil.cpp:151
Definition DataflowAnyType.cpp:10
Definition DataflowConnection.h:131
Definition PropertyBag.h:418
Definition PropertyBag.h:249
Definition ReferenceSkeleton.h:100
Definition DataflowEngineTypes.h:13