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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Containers/Array.h"#include "CoreMinimal.h"#include "Dataflow/DataflowEngineTypes.h"#include "Math/Transform.h"#include "ReferenceSkeleton.h"#include "StructUtils/PropertyBag.h"#include "Templates/Casts.h"#include "UObject/Class.h"#include "UObject/Field.h"#include "UObject/NameTypes.h"#include "UObject/Object.h"#include "UObject/UnrealType.h"#include "UObject/UnrealTypePrivate.h"Go to the source code of this file.
Namespaces | |
| namespace | UE |
| namespace | UE::Dataflow |
| namespace | UE::Dataflow::Reflection |
| namespace | UE::Dataflow::Animation |
| namespace | UE::Dataflow::Color |
| namespace | UE::Dataflow::Type |
Macros | |
| #define | UE_API DATAFLOWENGINE_API |
Functions | |
| template<class T > | |
| const T * | UE::Dataflow::Reflection::FindObjectPtrProperty (const UObject *Owner, FName Name) |
| template<class T > | |
| const T | UE::Dataflow::Reflection::FindOverrideProperty (const UObject *Owner, FName PropertyName, FName ArrayKey, const T &Default=T()) |
| void | UE::Dataflow::Animation::GlobalTransforms (const FReferenceSkeleton &Ref, TArray< FTransform > &Mat) |
| FLinearColor | UE::Dataflow::Color::GetRandomColor (const int32 RandomSeed, int32 Idx) |
| FPropertyBagPropertyDesc | UE::Dataflow::Type::GetPropertyBagPropertyDescFromDataflowType (const FName Name, const FName Type) |
| FPropertyBagPropertyDesc | UE::Dataflow::Type::GetPropertyBagPropertyDescFromDataflowConnection (const FDataflowConnection &Connection) |
| FName | UE::Dataflow::Type::MakeUniqueNameForPropertyBag (FName OriginalName, const FInstancedPropertyBag &PropertyBag) |
| #define UE_API DATAFLOWENGINE_API |