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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Dataflow/DataflowContent.h"#include "StructUtils/PropertyBag.h"#include "UObject/ObjectPtr.h"#include "DataflowInstance.generated.h"Go to the source code of this file.
Classes | |
| struct | FDataflowVariableOverrides |
| struct | FDataflowInstance |
| class | UDataflowInstanceInterface |
| class | IDataflowInstanceInterface |
Namespaces | |
| namespace | UE |
| namespace | UE::Dataflow |
| namespace | UE::Dataflow::Private |
| namespace | UE::Dataflow::InstanceUtils |
| namespace | UE::Dataflow::InstanceUtils::Private |
Functions | |
| template<typename T , typename TWriteElementFunction > | |
| bool | UE::Dataflow::InstanceUtils::Private::OverrideVariableArray (FInstancedPropertyBag &Variables, FName VariableName, const TArray< T > &Values, const TWriteElementFunction &WriteElementFunction, FGuid &OutGuid) |
| bool | UE::Dataflow::InstanceUtils::HasValidDataflowAsset (UObject *Obj) |
| UDataflow * | UE::Dataflow::InstanceUtils::GetDataflowAssetFromObject (UObject *Obj) |
| const UDataflow * | UE::Dataflow::InstanceUtils::GetDataflowAssetFromObject (const UObject *Obj) |
| FName | UE::Dataflow::InstanceUtils::GetTerminalNodeNameFromObject (UObject *Obj) |
| TArray< FName > | UE::Dataflow::InstanceUtils::GetTerminalNodeNames (const UDataflow *DataflowAsset) |