UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DebugDrawImplicitObject.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "Chaos/Core.h"
5#include "Chaos/Declares.h"
6#include "Chaos/ImplicitFwd.h"
8#include "Math/MathFwd.h"
9
10#define UE_API CHAOS_API
11
12#if CHAOS_DEBUG_DRAW
13
14namespace Chaos
15{
17 {
18 static UE_API void Draw(
19 const FConstImplicitObjectPtr& Implicit,
20 const FRigidTransform3& Transform,
21 const FColor& Color,
22 float LineThickness,
23 float Duration);
24 };
25}
26
27namespace Chaos::Private
28{
30 ChaosDD::Private::IChaosDDRenderer& Renderer,
31 const FConstImplicitObjectPtr& Implicit,
33 const FColor& Color,
34 float LineThickness,
35 float Duration);
36}
37
38#endif
39
40#undef UE_API
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UE_API
Definition SColorGradingComponentViewer.h:12
Definition Renderer.Build.cs:6
Definition BodyInstance.h:90
Definition SkeletalMeshComponent.h:307
TRigidTransform< FReal, 3 > FRigidTransform3
Definition Core.h:22
TRefCountPtr< const FImplicitObject > FConstImplicitObjectPtr
Definition ImplicitFwd.h:34
Definition Color.h:486