UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ImplicitFwd.h File Reference
#include "Chaos/Core.h"

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Namespaces

namespace  Chaos
 

Typedefs

using Chaos::FImplicitBox3 = TBox< FReal, 3 >
 
using Chaos::FImplicitCapsule3 = FCapsule
 
using Chaos::FImplicitConvex3 = FConvex
 
using Chaos::FImplicitHeightField3 = FHeightField
 
using Chaos::FImplicitObject3 = FImplicitObject
 
using Chaos::FImplicitPlane3 = TPlane< FReal, 3 >
 
using Chaos::FImplicitSphere3 = TSphere< FReal, 3 >
 
using Chaos::FTriangle = TTriangle< FReal >
 
using Chaos::FImplicitObjectPtr = TRefCountPtr< FImplicitObject >
 
using Chaos::FConstImplicitObjectPtr = TRefCountPtr< const FImplicitObject >
 
using Chaos::FConvexPtr = TRefCountPtr< FConvex >
 
using Chaos::FTriangleMeshImplicitObjectPtr = TRefCountPtr< FTriangleMeshImplicitObject >
 
using Chaos::FLevelSetPtr = TRefCountPtr< FLevelSet >
 
using Chaos::FMLLevelSetPtr = TRefCountPtr< FMLLevelSet >
 
using Chaos::FHeightFieldPtr = TRefCountPtr< FHeightField >
 
using Chaos::FCapsulePtr = TRefCountPtr< FCapsule >
 
using Chaos::FPlanePtr = TRefCountPtr< FImplicitPlane3 >
 
using Chaos::FBoxPtr = TRefCountPtr< FImplicitBox3 >
 
using Chaos::FSpherePtr = TRefCountPtr< FImplicitSphere3 >
 
using Chaos::FImplicitObjectUnionClusteredPtr = TRefCountPtr< FImplicitObjectUnionClustered >
 
using Chaos::FImplicitObjectUnionPtr = TRefCountPtr< FImplicitObjectUnion >
 
using Chaos::FSkinnedTriangleMeshPtr = TRefCountPtr< FSkinnedTriangleMesh >
 
using Chaos::FImplicitObjectRef = FImplicitObject *
 
using Chaos::FConstImplicitObjectRef = const FImplicitObject *
 
using Chaos::FConvexRef = FConvex *
 
using Chaos::FTriangleMeshImplicitObjectRef = FTriangleMeshImplicitObject *
 
using Chaos::FLevelSetRef = FLevelSet *
 
using Chaos::FMLLevelSetRef = FMLLevelSet *
 
using Chaos::FHeightFieldRef = FHeightField *
 
using Chaos::FCapsuleRef = FCapsule *
 
using Chaos::FPlaneRef = FImplicitPlane3 *
 
using Chaos::FBoxRef = FImplicitBox3 *
 
using Chaos::FSphereRef = FImplicitSphere3 *
 
using Chaos::FImplicitObjectUnionClusteredRef = FImplicitObjectUnionClustered *
 
using Chaos::FImplicitObjectUnionRef = FImplicitObjectUnion *
 
using Chaos::FSkinnedTriangleMeshRef = FSkinnedTriangleMesh *
 
using Chaos::FImplicitObjectsArray = TArray< FImplicitObjectPtr >