UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Namespaces
|
Typedefs
ImplicitFwd.h File Reference
#include "
Chaos/Core.h
"
Go to the source code of this file.
Namespaces
namespace
Chaos
Typedefs
using
Chaos::FImplicitBox3
=
TBox
<
FReal
, 3 >
using
Chaos::FImplicitCapsule3
=
FCapsule
using
Chaos::FImplicitConvex3
=
FConvex
using
Chaos::FImplicitHeightField3
=
FHeightField
using
Chaos::FImplicitObject3
=
FImplicitObject
using
Chaos::FImplicitPlane3
=
TPlane
<
FReal
, 3 >
using
Chaos::FImplicitSphere3
=
TSphere
<
FReal
, 3 >
using
Chaos::FTriangle
=
TTriangle
<
FReal
>
using
Chaos::FImplicitObjectPtr
=
TRefCountPtr
<
FImplicitObject
>
using
Chaos::FConstImplicitObjectPtr
=
TRefCountPtr
< const
FImplicitObject
>
using
Chaos::FConvexPtr
=
TRefCountPtr
<
FConvex
>
using
Chaos::FTriangleMeshImplicitObjectPtr
=
TRefCountPtr
<
FTriangleMeshImplicitObject
>
using
Chaos::FLevelSetPtr
=
TRefCountPtr
<
FLevelSet
>
using
Chaos::FMLLevelSetPtr
=
TRefCountPtr
<
FMLLevelSet
>
using
Chaos::FHeightFieldPtr
=
TRefCountPtr
<
FHeightField
>
using
Chaos::FCapsulePtr
=
TRefCountPtr
<
FCapsule
>
using
Chaos::FPlanePtr
=
TRefCountPtr
<
FImplicitPlane3
>
using
Chaos::FBoxPtr
=
TRefCountPtr
<
FImplicitBox3
>
using
Chaos::FSpherePtr
=
TRefCountPtr
<
FImplicitSphere3
>
using
Chaos::FImplicitObjectUnionClusteredPtr
=
TRefCountPtr
<
FImplicitObjectUnionClustered
>
using
Chaos::FImplicitObjectUnionPtr
=
TRefCountPtr
<
FImplicitObjectUnion
>
using
Chaos::FSkinnedTriangleMeshPtr
=
TRefCountPtr
<
FSkinnedTriangleMesh
>
using
Chaos::FImplicitObjectRef
=
FImplicitObject
*
using
Chaos::FConstImplicitObjectRef
= const
FImplicitObject
*
using
Chaos::FConvexRef
=
FConvex
*
using
Chaos::FTriangleMeshImplicitObjectRef
=
FTriangleMeshImplicitObject
*
using
Chaos::FLevelSetRef
=
FLevelSet
*
using
Chaos::FMLLevelSetRef
=
FMLLevelSet
*
using
Chaos::FHeightFieldRef
=
FHeightField
*
using
Chaos::FCapsuleRef
=
FCapsule
*
using
Chaos::FPlaneRef
=
FImplicitPlane3
*
using
Chaos::FBoxRef
=
FImplicitBox3
*
using
Chaos::FSphereRef
=
FImplicitSphere3
*
using
Chaos::FImplicitObjectUnionClusteredRef
=
FImplicitObjectUnionClustered
*
using
Chaos::FImplicitObjectUnionRef
=
FImplicitObjectUnion
*
using
Chaos::FSkinnedTriangleMeshRef
=
FSkinnedTriangleMesh
*
using
Chaos::FImplicitObjectsArray
=
TArray
<
FImplicitObjectPtr
>
Engine
Source
Runtime
Experimental
Chaos
Public
Chaos
ImplicitFwd.h
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