32 ENGINE_API virtual void UpdateNavigationRelevance()
override;
40 UFUNCTION(BlueprintCallable, Category=
"Pawn")
48 UFUNCTION(BlueprintCallable, Category=
"Pawn")
56 UFUNCTION(BlueprintCallable, Category=
"Pawn")
63 UFUNCTION(BlueprintCallable, Category=
"Pawn")
64 ENGINE_API virtual void TurnAtRate(
float Rate);
70 UFUNCTION(BlueprintCallable, Category=
"Pawn")
71 ENGINE_API virtual void LookUpAtRate(
float Rate);
74 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=
"Pawn")
78 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=
"Pawn")
87 UPROPERTY(Category = Pawn, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess =
"true"))
96 UPROPERTY(Category = Pawn, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "
true"))
97 TObjectPtr<USphereComponent> CollisionComponent;
105 UPROPERTY(Category = Pawn, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "
true"))
106 TObjectPtr<UStaticMeshComponent> MeshComponent;
110 UPROPERTY(Category=Pawn, EditAnywhere, BlueprintReadOnly)
114 USphereComponent* GetCollisionComponent()
const {
return CollisionComponent; }
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127