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| | DEFINE_LOG_CATEGORY (LogUnrealMath) |
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| template<typename T > |
| FORCEINLINE_DEBUGGABLE TQuat< T > | UE::Math::FindBetween_Helper (const TVector< T > &A, const TVector< T > &B, T NormAB) |
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| void CORE_API | CurveFloatFindIntervalBounds (const FInterpCurvePoint< float > &Start, const FInterpCurvePoint< float > &End, float &CurrentMin, float &CurrentMax) |
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| void CORE_API | CurveVector2DFindIntervalBounds (const FInterpCurvePoint< FVector2D > &Start, const FInterpCurvePoint< FVector2D > &End, FVector2D &CurrentMin, FVector2D &CurrentMax) |
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| void CORE_API | CurveVectorFindIntervalBounds (const FInterpCurvePoint< FVector > &Start, const FInterpCurvePoint< FVector > &End, FVector &CurrentMin, FVector &CurrentMax) |
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| void CORE_API | CurveTwoVectorsFindIntervalBounds (const FInterpCurvePoint< FTwoVectors > &Start, const FInterpCurvePoint< FTwoVectors > &End, FTwoVectors &CurrentMin, FTwoVectors &CurrentMax) |
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| void CORE_API | CurveLinearColorFindIntervalBounds (const FInterpCurvePoint< FLinearColor > &Start, const FInterpCurvePoint< FLinearColor > &End, FLinearColor &CurrentMin, FLinearColor &CurrentMax) |
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| CORE_API float | ClampFloatTangent (float PrevPointVal, float PrevTime, float CurPointVal, float CurTime, float NextPointVal, float NextTime) |
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| float | Val (const FString &Value) |
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| FString | GrabChar (FString *pStr) |
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| bool | SubEval (FString *pStr, float *pResult, int32 Prec) |
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| FORCEINLINE float | FMathPerlinHelpers::Grad1 (int32 Hash, float X) |
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| FORCEINLINE float | FMathPerlinHelpers::Grad2 (int32 Hash, float X, float Y) |
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| FORCEINLINE float | FMathPerlinHelpers::Grad3 (int32 Hash, float X, float Y, float Z) |
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| FORCEINLINE float | FMathPerlinHelpers::SmoothCurve (float X) |
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