UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DeferredMessageLog.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 DeferredMessgaeLog.h: Unreal async loading log.
5=============================================================================*/
6
7#pragma once
8
9#include "Containers/Array.h"
10#include "Containers/Map.h"
11#include "CoreMinimal.h"
12#include "HAL/CriticalSection.h"
14#include "UObject/NameTypes.h"
15
16class Error;
17class FText;
19
27{
28 FName LogCategory;
29
31 static FCriticalSection MessagesCritical;
32
33 void AddMessage(TSharedRef<FTokenizedMessage>& Message);
34
35public:
37
41
42 static COREUOBJECT_API void Flush();
43 static COREUOBJECT_API void Cleanup();
44};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::FPlatformRecursiveMutex FCriticalSection
Definition CriticalSection.h:53
Definition DeferredMessageLog.h:27
static COREUOBJECT_API void Cleanup()
Definition DeferredMessageLog.cpp:70
static COREUOBJECT_API void Flush()
Definition DeferredMessageLog.cpp:56
Definition NameTypes.h:617
Definition Text.h:385
Definition TokenizedMessage.h:112
Definition UnrealString.h.inl:34
Definition SharedPointer.h:153