![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <DeferredMessageLog.h>
Public Member Functions | |
| COREUOBJECT_API | FDeferredMessageLog (const FName &InLogCategory) |
| COREUOBJECT_API TSharedRef< FTokenizedMessage > | Info (const FText &Message) |
| COREUOBJECT_API TSharedRef< FTokenizedMessage > | Warning (const FText &Message) |
| COREUOBJECT_API TSharedRef< FTokenizedMessage > | Error (const FText &Message) |
Static Public Member Functions | |
| static COREUOBJECT_API void | Flush () |
| static COREUOBJECT_API void | Cleanup () |
Thread safe proxy for the FMessageLog while performing async loading. Makes sure the messages does not get added to the log until async loading is finished to prevent modules from being loaded outside of game thread. Also makes sure the messages are added to the message queue in a thread-safe way.
| FDeferredMessageLog::FDeferredMessageLog | ( | const FName & | InLogCategory | ) |
|
static |
| TSharedRef< FTokenizedMessage > FDeferredMessageLog::Error | ( | const FText & | Message | ) |
|
static |
| TSharedRef< FTokenizedMessage > FDeferredMessageLog::Info | ( | const FText & | Message | ) |
| TSharedRef< FTokenizedMessage > FDeferredMessageLog::Warning | ( | const FText & | Message | ) |