UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Delay.cpp File Reference
#include "DSP/Delay.h"
#include "DSP/Dsp.h"
#include "DSP/FloatArrayMath.h"
#include "HAL/IConsoleManager.h"

Namespaces

namespace  Audio
 NO_LOGGING.
 

Variables

FAutoConsoleVariableRef CVarFDelayInitialAllocationSeconds (TEXT("au.DSP.InitialFDelayAllocationSeconds"), FDelayInitialAllocationSecondsCVar, TEXT("Override the inital delay line allocation in seconds, it will grow up to InBufferLengthSec.\n"), ECVF_Default)
 
FAutoConsoleVariableRef CVarDelayResetFadeLengthSamples (TEXT("au.DSP.DelayResetFadeLengthSamples"), DelayResetFadeLengthSamplesCVar, TEXT("Controls fade length (in samples) when clearing internal memory with ResetWithFade().\n"), ECVF_Default)
 

Variable Documentation

◆ CVarDelayResetFadeLengthSamples

FAutoConsoleVariableRef CVarDelayResetFadeLengthSamples(TEXT("au.DSP.DelayResetFadeLengthSamples"), DelayResetFadeLengthSamplesCVar, TEXT("Controls fade length (in samples) when clearing internal memory with ResetWithFade().\n"), ECVF_Default) ( TEXT("au.DSP.DelayResetFadeLengthSamples")  ,
DelayResetFadeLengthSamplesCVar  ,
TEXT("Controls fade length (in samples) when clearing internal memory with ResetWithFade().\n" ,
ECVF_Default   
)

◆ CVarFDelayInitialAllocationSeconds

FAutoConsoleVariableRef CVarFDelayInitialAllocationSeconds(TEXT("au.DSP.InitialFDelayAllocationSeconds"), FDelayInitialAllocationSecondsCVar, TEXT("Override the inital delay line allocation in seconds, it will grow up to InBufferLengthSec.\n"), ECVF_Default) ( TEXT("au.DSP.InitialFDelayAllocationSeconds")  ,
FDelayInitialAllocationSecondsCVar  ,
TEXT("Override the inital delay line allocation in seconds, it will grow up to InBufferLengthSec.\n" ,
ECVF_Default   
)