USkinnedMeshComponent float
Definition SkinnedMeshComponent.h:60
Definition DatasmithSceneReceiver.h:17
EStreamConnectionState
Definition DirectLinkCommon.h:65
uint32 FElementHash
Definition DirectLinkCommon.h:21
uint32 FSceneGraphId
Definition DirectLinkCommon.h:17
uint8 GetMinSupportedProtocolVersion()
Definition DirectLinkMisc.cpp:17
uint32 FStreamPort
Definition DirectLinkCommon.h:25
constexpr FElementHash InvalidHash
Definition DirectLinkCommon.h:22
uint8 GetCurrentProtocolVersion()
Definition DirectLinkMisc.cpp:16
constexpr FSceneGraphId InvalidId
Definition DirectLinkCommon.h:18
constexpr FStreamPort InvalidStreamPort
Definition DirectLinkCommon.h:26
Definition DirectLinkCommon.h:73
int32 TaskCompleted
Definition DirectLinkCommon.h:82
int32 TaskTotal
Definition DirectLinkCommon.h:81
bool IsTransmitting() const
Definition DirectLinkCommon.h:74
float GetProgress() const
Definition DirectLinkCommon.h:76
bool bIsSending
Definition DirectLinkCommon.h:79
bool bIsReceiving
Definition DirectLinkCommon.h:80
bool IsProgressKnown() const
Definition DirectLinkCommon.h:75
Definition DirectLinkCommon.h:33
FSceneIdentifier()=default
FSceneIdentifier(const FGuid &Id, const FString &Name)
Definition DirectLinkCommon.h:36
FString DisplayName
Definition DirectLinkCommon.h:45
FGuid SceneGuid
Definition DirectLinkCommon.h:42
Definition Visibility.h:12
static constexpr UE_FORCEINLINE_HINT T Clamp(const T X, const T MinValue, const T MaxValue)
Definition UnrealMathUtility.h:592