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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "EngineGlobals.h"#include "ComponentReregisterContext.h"#include "EditorSupportDelegates.h"#include "MaterialShared.h"#include "Modules/ModuleManager.h"#include "Materials/Material.h"#include "Materials/MaterialInstanceConstant.h"#include "RendererInterface.h"Functions | |
| ENGINE_API IRendererModule & | GetRendererModule () |
| void | ReattachMaterialInstances (const TArray< FString > &Args) |
| FAutoConsoleCommand | ReattachMaterialInstancesCmd (TEXT("Reattach.MaterialInstances"), TEXT("Useful for debugging, reattaches all materials. Optional parameter can be a materialinstance name (e.g. DecoStatue_Subsurface0)."), FConsoleCommandWithArgsDelegate::CreateStatic(&ReattachMaterialInstances)) |
| void | ReattachMaterials (const TArray< FString > &Args) |
| FAutoConsoleCommand | ReattachMaterialsCmd (TEXT("Reattach.Materials"), TEXT("Useful for debugging, reattaches all materials. Optional parameter can be a material name (e.g. DecoStatue_Subsurface0_Inst)."), FConsoleCommandWithArgsDelegate::CreateStatic(&ReattachMaterials)) |
| void | ReattachComponents (const TArray< FString > &Args) |
| FAutoConsoleCommand | ReattachComponentsCmd (TEXT("Reattach.Components"), TEXT(" Example: Reattach.Components class=SkeletalMeshComponent"), FConsoleCommandWithArgsDelegate::CreateStatic(&ReattachComponents)) |
Variables | |
| int32 | EngineLinkerHelper |
| IRendererModule * | CachedRendererModule = NULL |
| ENGINE_API IRendererModule & GetRendererModule | ( | ) |
Accessor that gets the renderer module and caches the result.
| FAutoConsoleCommand ReattachComponentsCmd | ( | TEXT("Reattach.Components") | , |
| TEXT(" Example: Reattach.Components class=SkeletalMeshComponent") | , | ||
| FConsoleCommandWithArgsDelegate::CreateStatic & | ReattachComponents | ||
| ) |
| FAutoConsoleCommand ReattachMaterialInstancesCmd | ( | TEXT("Reattach.MaterialInstances") | , |
| TEXT("Useful for debugging, reattaches all materials. Optional parameter can be a materialinstance name (e.g. DecoStatue_Subsurface0).") | , | ||
| FConsoleCommandWithArgsDelegate::CreateStatic & | ReattachMaterialInstances | ||
| ) |
| FAutoConsoleCommand ReattachMaterialsCmd | ( | TEXT("Reattach.Materials") | , |
| TEXT("Useful for debugging, reattaches all materials. Optional parameter can be a material name (e.g. DecoStatue_Subsurface0_Inst).") | , | ||
| FConsoleCommandWithArgsDelegate::CreateStatic & | ReattachMaterials | ||
| ) |
| IRendererModule* CachedRendererModule = NULL |
| int32 EngineLinkerHelper |