UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EngineGlobals.cpp File Reference

Functions

ENGINE_API IRendererModuleGetRendererModule ()
 
void ReattachMaterialInstances (const TArray< FString > &Args)
 
FAutoConsoleCommand ReattachMaterialInstancesCmd (TEXT("Reattach.MaterialInstances"), TEXT("Useful for debugging, reattaches all materials. Optional parameter can be a materialinstance name (e.g. DecoStatue_Subsurface0)."), FConsoleCommandWithArgsDelegate::CreateStatic(&ReattachMaterialInstances))
 
void ReattachMaterials (const TArray< FString > &Args)
 
FAutoConsoleCommand ReattachMaterialsCmd (TEXT("Reattach.Materials"), TEXT("Useful for debugging, reattaches all materials. Optional parameter can be a material name (e.g. DecoStatue_Subsurface0_Inst)."), FConsoleCommandWithArgsDelegate::CreateStatic(&ReattachMaterials))
 
void ReattachComponents (const TArray< FString > &Args)
 
FAutoConsoleCommand ReattachComponentsCmd (TEXT("Reattach.Components"), TEXT(" Example: Reattach.Components class=SkeletalMeshComponent"), FConsoleCommandWithArgsDelegate::CreateStatic(&ReattachComponents))
 

Variables

int32 EngineLinkerHelper
 
IRendererModuleCachedRendererModule = NULL
 

Function Documentation

◆ GetRendererModule()

ENGINE_API IRendererModule & GetRendererModule ( )

Accessor that gets the renderer module and caches the result.

◆ ReattachComponents()

void ReattachComponents ( const TArray< FString > &  Args)

◆ ReattachComponentsCmd()

FAutoConsoleCommand ReattachComponentsCmd ( TEXT("Reattach.Components")  ,
TEXT(" Example: Reattach.Components class=SkeletalMeshComponent" ,
FConsoleCommandWithArgsDelegate::CreateStatic &  ReattachComponents 
)

◆ ReattachMaterialInstances()

void ReattachMaterialInstances ( const TArray< FString > &  Args)

◆ ReattachMaterialInstancesCmd()

FAutoConsoleCommand ReattachMaterialInstancesCmd ( TEXT("Reattach.MaterialInstances")  ,
TEXT("Useful for debugging, reattaches all materials. Optional parameter can be a materialinstance name (e.g. DecoStatue_Subsurface0).")  ,
FConsoleCommandWithArgsDelegate::CreateStatic &  ReattachMaterialInstances 
)

◆ ReattachMaterials()

void ReattachMaterials ( const TArray< FString > &  Args)

◆ ReattachMaterialsCmd()

FAutoConsoleCommand ReattachMaterialsCmd ( TEXT("Reattach.Materials")  ,
TEXT("Useful for debugging, reattaches all materials. Optional parameter can be a material name (e.g. DecoStatue_Subsurface0_Inst).")  ,
FConsoleCommandWithArgsDelegate::CreateStatic &  ReattachMaterials 
)

Variable Documentation

◆ CachedRendererModule

IRendererModule* CachedRendererModule = NULL

◆ EngineLinkerHelper

int32 EngineLinkerHelper