UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EngineMessage.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "EngineMessage.generated.h"
9
10UCLASS(abstract, MinimalAPI)
12{
14
15
16 UPROPERTY()
17 FString FailedPlaceMessage;
18
20 UPROPERTY()
21 FString MaxedOutMessage;
22
24 UPROPERTY()
25 FString EnteredMessage;
26
28 UPROPERTY()
29 FString LeftMessage;
30
32 UPROPERTY()
33 FString GlobalNameChange;
34
36 UPROPERTY()
37 FString SpecEnteredMessage;
38
40 UPROPERTY()
41 FString NewPlayerMessage;
42
44 UPROPERTY()
45 FString NewSpecMessage;
46
47 //~ Begin ULocalMessage Interface
48 virtual void ClientReceive(const FClientReceiveData& ClientData) const override;
49 //~ End ULocalMessage Interface
50};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition EngineMessage.h:12
Definition LocalMessage.h:58
Definition LocalMessage.h:28