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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Go to the source code of this file.
Classes | |
| struct | TEnumerateRef< ElementType, SizeType > |
| struct | TEnumerateRange< RangeType, SizeType > |
Namespaces | |
| namespace | UE |
| namespace | UE::Core |
| namespace | UE::Core::Private |
| implementation | |
Typedefs | |
| template<typename ElementType , typename SizeType = int32> | |
| using | TConstEnumerateRef = TEnumerateRef< const ElementType, SizeType > |
Functions | |
| template<typename RangeType > | |
| auto | EnumerateRange (RangeType &&Range) -> TEnumerateRange< RangeType, decltype(GetNum(Range))> |
| template<typename T , SIZE_T N> | |
| TEnumerateRange< T(&)[N], int32 > | EnumerateRange (T(&Range)[N]) |
| using TConstEnumerateRef = TEnumerateRef<const ElementType, SizeType> |
| auto EnumerateRange | ( | RangeType && | Range | ) | -> TEnumerateRange<RangeType, decltype(GetNum(Range))> |
Allows iterating over a range while also keeping track of the current iteration index.
Usage:
for (TEnumerateRef<T> Elem : EnumerateRange(Container)) { Elem->MemberFunctionOfT(); FunctionTakingT(*Elem); int32 Index = Elem.GetIndex(); }
TEnumerateRef<const T> or TConstEnumerateRef<T> can be used for const iteration.
Iterating over larger containers like TArray64 will require an explicit SizeType parameter: TEnumerateRef<T, int64>
| TEnumerateRange< T(&)[N], int32 > EnumerateRange | ( | T(&) | Range[N] | ) |