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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "EnvironmentQuery/EnvQueryManager.h"#include "UObject/UObjectIterator.h"#include "EngineGlobals.h"#include "GameFramework/Actor.h"#include "GameFramework/Controller.h"#include "AISystem.h"#include "VisualLogger/VisualLogger.h"#include "EnvironmentQuery/EnvQuery.h"#include "EnvironmentQuery/EnvQueryTest.h"#include "EnvironmentQuery/EnvQueryGenerator.h"#include "EnvironmentQuery/EnvQueryOption.h"#include "EnvironmentQuery/EQSTestingPawn.h"#include "EnvironmentQuery/EnvQueryDebugHelpers.h"#include "BehaviorTree/BlackboardComponent.h"#include "BehaviorTree/Blackboard/BlackboardKeyType_Float.h"#include "BehaviorTree/Blackboard/BlackboardKeyType_Int.h"#include "BehaviorTree/Blackboard/BlackboardKeyType_Bool.h"#include "Engine/Engine.h"#include "UObject/UObjectHash.h"#include "UObject/Package.h"#include "Misc/Paths.h"#include "HAL/FileManager.h"#include "ProfilingDebugging/CsvProfiler.h"#include "Misc/TimeGuard.h"Classes | |
| struct | EnvQueryTestSort::FAllMatching |
Namespaces | |
| namespace | EnvQueryTestSort |
| DEFINE_LOG_CATEGORY | ( | LogEQS | ) |
| DEFINE_STAT | ( | STAT_AI_EQS_AvgInstanceResponseTime | ) |
| DEFINE_STAT | ( | STAT_AI_EQS_Debug_StoreQuery | ) |
| DEFINE_STAT | ( | STAT_AI_EQS_Debug_StoreStats | ) |
| DEFINE_STAT | ( | STAT_AI_EQS_Debug_StoreTickTime | ) |
| DEFINE_STAT | ( | STAT_AI_EQS_ExecuteOneStep | ) |
| DEFINE_STAT | ( | STAT_AI_EQS_GeneratorTime | ) |
| DEFINE_STAT | ( | STAT_AI_EQS_InstanceMemory | ) |
| DEFINE_STAT | ( | STAT_AI_EQS_LoadTime | ) |
| DEFINE_STAT | ( | STAT_AI_EQS_NumInstances | ) |
| DEFINE_STAT | ( | STAT_AI_EQS_NumItems | ) |
| DEFINE_STAT | ( | STAT_AI_EQS_TestTime | ) |
| DEFINE_STAT | ( | STAT_AI_EQS_Tick | ) |
| DEFINE_STAT | ( | STAT_AI_EQS_TickNotifies | ) |
| DEFINE_STAT | ( | STAT_AI_EQS_TickQueryRemovals | ) |
| DEFINE_STAT | ( | STAT_AI_EQS_TickWork | ) |