11#include "EQSTestingPawn.generated.h"
24UCLASS(hidedropdown,
hidecategories=(Advanced, Attachment,
Mesh,
Animation,
Clothing,
Physics,
Rendering, Lighting,
Activation, CharacterMovement,
AgentPhysics,
Avoidance, MovementComponent,
Velocity, Shape,
Camera,
Input, Layers,
SkeletalMesh,
Optimization, Pawn, Replication,
Actor), MinimalAPI)
33 UE_DEPRECATED_FORGAME(5.0,
"QueryParams has been deprecated for a long while now. Will be removed in the next engine version.")
41 float TimeLimitPerStep;
44 int32 StepToDebugDraw;
56 uint32 bReRunQueryOnlyOnFinishedMove:1;
59 uint32 bShouldBeVisibleInGame:1;
62 uint32 bTickDuringGame : 1;
65 uint32 bRunQueryOnSelectionChanged : 1;
73#if WITH_EDITORONLY_DATA
108 AIMODULE_API virtual float GetHighlightRangePct()
const override;
128#if WITH_EDITORONLY_DATA
#define UE_DEPRECATED_FORGAME
Definition CoreMiscDefines.h:377
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EEnvQueryHightlightMode
Definition EQSTestingPawn.h:18
ELevelTick
Definition EngineBaseTypes.h:70
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
Definition Character.h:242
Definition EQSTestingPawn.h:26
virtual bool GetShouldDrawFailedItems() const override
Definition EQSTestingPawn.h:107
TSharedPtr< FEnvQueryInstance > QueryInstance
Definition EQSTestingPawn.h:81
virtual bool GetShouldDebugDrawLabels() const override
Definition EQSTestingPawn.h:106
Definition NameTypes.h:617
Definition UObjectGlobals.h:2492
Definition TransactionObjectEvent.h:181
Definition EQSQueryResultSourceInterface.h:17
Definition EnumAsByte.h:22
Definition SharedPointer.h:692
Definition EQSRenderingComponent.h:81
Definition EngineBaseTypes.h:526
Definition EnvQueryTypes.h:793
Definition EnvQueryTypes.h:520
Definition NavigationTypes.h:453
Definition UnrealType.h:6865
Definition ObjectPtr.h:488