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| | DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams (FMovementModeChangedSignature, class ACharacter *, Character, EMovementMode, PrevMovementMode, uint8, PreviousCustomMode) |
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| | DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams (FCharacterMovementUpdatedSignature, float, DeltaSeconds, FVector, OldLocation, FVector, OldVelocity) |
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| | DECLARE_DYNAMIC_MULTICAST_DELEGATE (FCharacterReachedApexSignature) |
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| | DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FLandedSignature, const FHitResult &, Hit) |
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| ENGINE_API bool | MovementBaseUtility::IsDynamicBase (const UPrimitiveComponent *MovementBase) |
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| ENGINE_API bool | MovementBaseUtility::IsSimulatedBase (const UPrimitiveComponent *MovementBase) |
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| bool | MovementBaseUtility::UseRelativeLocation (const UPrimitiveComponent *MovementBase) |
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| ENGINE_API void | MovementBaseUtility::AddTickDependency (FTickFunction &BasedObjectTick, UPrimitiveComponent *NewBase) |
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| ENGINE_API void | MovementBaseUtility::RemoveTickDependency (FTickFunction &BasedObjectTick, UPrimitiveComponent *OldBase) |
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| ENGINE_API FVector | MovementBaseUtility::GetMovementBaseVelocity (const UPrimitiveComponent *MovementBase, const FName BoneName) |
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| ENGINE_API FVector | MovementBaseUtility::GetMovementBaseTangentialVelocity (const UPrimitiveComponent *MovementBase, const FName BoneName, const FVector &WorldLocation) |
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| ENGINE_API bool | MovementBaseUtility::GetMovementBaseTransform (const UPrimitiveComponent *MovementBase, const FName BoneName, FVector &OutLocation, FQuat &OutQuat) |
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| ENGINE_API bool | MovementBaseUtility::TransformLocationToWorld (const UPrimitiveComponent *MovementBase, const FName BoneName, const FVector &LocalLocation, FVector &OutLocationWorldSpace) |
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| ENGINE_API bool | MovementBaseUtility::TransformLocationToLocal (const UPrimitiveComponent *MovementBase, const FName BoneName, const FVector &WorldSpaceLocation, FVector &OutLocalLocation) |
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| ENGINE_API bool | MovementBaseUtility::TransformDirectionToWorld (const UPrimitiveComponent *MovementBase, const FName BoneName, const FVector &LocalDirection, FVector &OutDirectionWorldSpace) |
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| ENGINE_API bool | MovementBaseUtility::TransformDirectionToLocal (const UPrimitiveComponent *MovementBase, const FName BoneName, const FVector &WorldSpaceDirection, FVector &OutLocalDirection) |
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