10#include "EyeTrackerFunctionLibrary.generated.h"
12#define UE_API EYETRACKER_API
25 UFUNCTION(BlueprintPure, Category =
"Eye Tracking")
26 static UE_API bool IsEyeTrackerConnected();
32 UFUNCTION(BlueprintPure, Category =
"Eye Tracking")
33 static UE_API bool IsStereoGazeDataAvailable();
40 UFUNCTION(BlueprintCallable, Category =
"Eye Tracking")
48 UFUNCTION(BlueprintCallable, Category =
"Eye Tracking")
55 UFUNCTION(BlueprintCallable, Category =
"Eye Tracking")
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UE_API
Definition EyeTrackerFunctionLibrary.h:12
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition PlayerController.h:261
Definition BlueprintFunctionLibrary.h:16
Definition EyeTrackerFunctionLibrary.h:16
Definition EyeTrackerTypes.h:24
Definition EyeTrackerTypes.h:80