UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FeedbackContextMarkup.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "CoreFwd.h"
7#include "CoreTypes.h"
8
10class FText;
11
26{
27public:
28
30 static CORE_API bool ParseCommand(const FString& Line, FFeedbackContext* Warn);
31
33 static CORE_API bool PipeProcessOutput(const FText& Description, const FString& URL, const FString& Params, FFeedbackContext* Warn, int32* OutExitCode);
34
35private:
36
38 static bool ReadToken(const TCHAR *&Text, const TCHAR *Token);
39
41 static bool ReadProgress(const TCHAR *&Text, int32 &OutNumerator, int32 &OutDenominator);
42
44 static bool ReadInteger(const TCHAR *&Text, uint32 &OutInteger);
45
47 static bool ReadString(const TCHAR *&Text, FString &OutString);
48
50 static const TCHAR *SkipWhitespace(const TCHAR *Text);
51};
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition FeedbackContextMarkup.h:26
static CORE_API bool ParseCommand(const FString &Line, FFeedbackContext *Warn)
Definition FeedbackContextMarkup.cpp:15
static CORE_API bool PipeProcessOutput(const FText &Description, const FString &URL, const FString &Params, FFeedbackContext *Warn, int32 *OutExitCode)
Definition FeedbackContextMarkup.cpp:43
Definition FeedbackContext.h:30
Definition Text.h:385