UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FFeedbackContextMarkup Class Reference

#include <FeedbackContextMarkup.h>

Static Public Member Functions

static CORE_API bool ParseCommand (const FString &Line, FFeedbackContext *Warn)
 
static CORE_API bool PipeProcessOutput (const FText &Description, const FString &URL, const FString &Params, FFeedbackContext *Warn, int32 *OutExitCode)
 

Detailed Description

A text-based markup language can be used to allow external processes to control the state machine, allowing command-line utilities to give graphical user feedback.

Example markup:

Update the progress of the current operation: @progress 10/20 @progress 50%

Update the progress and set a status message for the current operation: @progress 'Compiling source code...' 50%

Member Function Documentation

◆ ParseCommand()

bool FFeedbackContextMarkup::ParseCommand ( const FString &  Line,
FFeedbackContext Warn 
)
static

Markup stack manipulation.

◆ PipeProcessOutput()

bool FFeedbackContextMarkup::PipeProcessOutput ( const FText Description,
const FString &  URL,
const FString &  Params,
FFeedbackContext Warn,
int32 OutExitCode 
)
static

Utility functions for dealing with external processes.


The documentation for this class was generated from the following files: