UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FileAttribution.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
7
8
9namespace BuildPatchServices
10{
11 class IFileSystem;
12 struct FBuildPatchProgress;
13 class IBuildManifestSet;
14
16 : public IControllable
17 {
18 public:
23 virtual bool ApplyAttributes() = 0;
24 };
25
27 {
28 public:
42 static IFileAttribution* Create(IFileSystem* FileSystem, IBuildManifestSet* ManifestSet, TSet<FString> TouchedFiles, const FString& InstallDirectory, const FString& StagedFileDirectory, FBuildPatchProgress* BuildProgress);
43 };
44}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition FileAttribution.h:27
Definition IBuildManifestSet.h:85
Definition Controllable.h:10
Definition FileAttribution.h:17
Definition FileSystem.h:51
Definition BuildPatchFileConstructor.h:28
Definition BuildPatchProgress.h:22