12#include "FloatingPawnMovement.generated.h"
21UCLASS(
ClassGroup = Movement, meta = (BlueprintSpawnableComponent), MinimalAPI)
31 virtual float GetMaxSpeed()
const override {
return MaxSpeed; }
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELevelTick
Definition EngineBaseTypes.h:70
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
USkinnedMeshComponent float
Definition SkinnedMeshComponent.h:60
Definition FloatingPawnMovement.h:23
Definition PawnMovementComponent.h:43
Definition EngineBaseTypes.h:571
Definition HitResult.h:21