UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UFloatingPawnMovement Class Reference

#include <FloatingPawnMovement.h>

+ Inheritance diagram for UFloatingPawnMovement:

Public Attributes

float MaxSpeed
 
float Acceleration
 
float Deceleration
 
float TurningBoost
 
- Public Attributes inherited from UNavMovementComponent
FNavAgentProperties NavAgentProps
 
FMovementProperties MovementState
 
- Public Attributes inherited from UMovementComponent
uint8 bUpdateOnlyIfRendered:1
 
uint8 bAutoUpdateTickRegistration:1
 
uint8 bTickBeforeOwner:1
 
uint8 bAutoRegisterUpdatedComponent:1
 
uint8 bConstrainToPlane:1
 
uint8 bSnapToPlaneAtStart:1
 
uint8 bAutoRegisterPhysicsVolumeUpdates:1
 
uint8 bComponentShouldUpdatePhysicsVolume:1
 
- Public Attributes inherited from UActorComponent
struct FActorComponentTickFunction PrimaryComponentTick
 
TArray< FNameComponentTags
 
uint8 bAutoRegister:1
 
uint8 bTickInEditor:1
 
uint8 bNeverNeedsRenderUpdate:1
 
uint8 bAllowConcurrentTick:1
 
uint8 bAllowAnyoneToDestroyMe:1
 
uint8 bAutoActivate:1
 
uint8 bEditableWhenInherited:1
 
uint8 bNavigationRelevant: 1
 
uint8 bWantsInitializeComponent:1
 
uint8 bIsEditorOnly:1
 
EComponentCreationMethod CreationMethod
 
FActorComponentActivatedSignature OnComponentActivated
 
FActorComponentDeactivateSignature OnComponentDeactivated
 

Protected Member Functions

virtual ENGINE_API bool ResolvePenetrationImpl (const FVector &Adjustment, const FHitResult &Hit, const FQuat &NewRotation) override
 
virtual ENGINE_API void ApplyControlInputToVelocity (float DeltaTime)
 
virtual ENGINE_API bool LimitWorldBounds ()
 
- Protected Member Functions inherited from UPawnMovementComponent
virtual ENGINE_API AControllerGetController () const
 
ENGINE_API void MarkForClientCameraUpdate ()
 
- Protected Member Functions inherited from UMovementComponent
ENGINE_API FVector GetPlaneConstraintNormalFromAxisSetting (EPlaneConstraintAxisSetting AxisSetting) const
 
virtual ENGINE_API bool MoveUpdatedComponentImpl (const FVector &Delta, const FQuat &NewRotation, bool bSweep, FHitResult *OutHit=NULL, ETeleportType Teleport=ETeleportType::None)
 
- Protected Member Functions inherited from UActorComponent
virtual ENGINE_API bool ShouldActivate () const
 
virtual ENGINE_API bool ShouldAsyncCreatePhysicsState (UWorld *WorldContext) const
 
virtual ENGINE_API bool ShouldAsyncDestroyPhysicsState () const
 
virtual ENGINE_API void OnPreRegister ()
 
virtual ENGINE_API void OnPreRegistered ()
 
virtual ENGINE_API void OnPreUnregister ()
 
virtual ENGINE_API void OnPreUnregistered ()
 
virtual ENGINE_API void OnUnregister ()
 
virtual void PrecachePSOs ()
 
virtual bool ShouldCreateRenderState () const
 
virtual ENGINE_API void CreateRenderState_Concurrent (FRegisterComponentContext *Context)
 
virtual ENGINE_API void SendRenderTransform_Concurrent ()
 
virtual ENGINE_API void SendRenderDynamicData_Concurrent ()
 
virtual ENGINE_API void SendRenderInstanceData_Concurrent ()
 
virtual ENGINE_API void DestroyRenderState_Concurrent ()
 
virtual ENGINE_API void OnCreatePhysicsState ()
 
virtual ENGINE_API void OnDestroyPhysicsState ()
 
virtual bool ShouldCreatePhysicsState () const
 
virtual bool HasValidPhysicsState () const
 
ENGINE_API void HandleCanEverAffectNavigationChange (bool bForceUpdate=false)
 
ENGINE_API void SetAsyncPhysicsTickEnabled (bool bEnabled)
 
ENGINE_API void DeferRemoveAsyncPhysicsTick ()
 
ENGINE_API void SetIsReplicatedByDefault (const bool bNewReplicates)
 
ENGINE_API bool OwnerNeedsInitialization () const
 
ENGINE_API bool NeedsInitialization () const
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 

Protected Attributes

uint32 bPositionCorrected:1
 
- Protected Attributes inherited from UPawnMovementComponent
TObjectPtr< class APawn > PawnOwner
 
- Protected Attributes inherited from UNavMovementComponent
float FixedPathBrakingDistance_DEPRECATED
 
uint8 bUpdateNavAgentWithOwnersCollision_DEPRECATED:1
 
uint8 bUseAccelerationForPaths_DEPRECATED: 1
 
uint8 bUseFixedBrakingDistanceForPaths_DEPRECATED: 1
 
uint8 bStopMovementAbortPaths_DEPRECATED:1
 
FNavMovementProperties NavMovementProperties
 
- Protected Attributes inherited from UMovementComponent
FVector PlaneConstraintNormal
 
FVector PlaneConstraintOrigin
 
- Protected Attributes inherited from UActorComponent
TArray< TObjectPtr< UAssetUserData > > AssetUserData
 
EComponentRegistrationState RegistrationState
 
uint8 bRegistered:1
 
uint8 bRenderStateCreated:1
 
uint8 bRenderStateRecreating:1
 
uint8 bPhysicsStateCreated:1
 
uint8 bCallAsyncPhysicsStateCreatedDelegate:1
 
uint8 bNetAddressable:1
 
uint8 bReplicateUsingRegisteredSubObjectList: 1
 
uint8 bAllowReregistration:1
 
uint8 bCanEverAffectNavigation: 1
 

Additional Inherited Members

- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 
- Public Member Functions inherited from UPawnMovementComponent
virtual ENGINE_API void SetUpdatedComponent (USceneComponent *NewUpdatedComponent) override
 
virtual ENGINE_API void AddInputVector (FVector WorldVector, bool bForce=false)
 
ENGINE_API FVector GetPendingInputVector () const
 
ENGINE_API FVector GetLastInputVector () const
 
virtual ENGINE_API FVector ConsumeInputVector ()
 
virtual ENGINE_API bool IsMoveInputIgnored () const
 
ENGINE_API class APawn * GetPawnOwner () const
 
virtual void NotifyBumpedPawn (APawn *BumpedPawn)
 
virtual ENGINE_API void RequestPathMove (const FVector &MoveInput) override
 
virtual ENGINE_API void OnTeleported () override
 
ENGINE_API void ApplyAsyncPhysicsStateAction (const UPrimitiveComponent *ActionComponent, const FName &BoneName, const EPhysicsStateAction ActionType, const FVector &ActionDatas, const FVector &ActionPosition=FVector::Zero())
 
virtual ENGINE_API void Serialize (FArchive &Ar) override
 
- Public Member Functions inherited from UNavMovementComponent
virtual UObjectGetOwnerAsObject () const override
 
virtual TObjectPtr< UObjectGetUpdatedObject () const override
 
virtual ENGINE_API void GetSimpleCollisionCylinder (float &CollisionRadius, float &CollisionHalfHeight) const override
 
virtual ENGINE_API FVector GetSimpleCollisionCylinderExtent () const override
 
virtual ENGINE_API FVector GetForwardVector () const override
 
virtual FVector GetVelocityForNavMovement () const override
 
virtual float GetMaxSpeedForNavMovement () const override
 
virtual void StopMovementImmediately () override
 
ENGINE_API void SetUpdateNavAgentWithOwnersCollisions (bool bUpdateWithOwner)
 
bool ShouldUpdateNavAgentWithOwnersCollision () const
 
FVector GetActorLocation () const
 
virtual FVector GetActorFeetLocation () const
 
virtual ENGINE_API FBasedPosition GetActorFeetLocationBased () const
 
FVector GetActorNavLocation () const
 
FTransform GetActorTransform () const
 
virtual FVector GetLocation () const override
 
virtual FVector GetFeetLocation () const override
 
virtual FBasedPosition GetFeetLocationBased () const override
 
virtual ENGINE_API void UpdateNavAgent (const UObject &ObjectToUpdateFrom) override
 
virtual ENGINE_API void RequestDirectMove (const FVector &MoveVelocity, bool bForceMaxSpeed) override
 
virtual ENGINE_API bool CanStopPathFollowing () const override
 
virtual FNavMovementPropertiesGetNavMovementProperties () override
 
virtual const FNavMovementPropertiesGetNavMovementProperties () const override
 
ENGINE_API void ClearFixedBrakingDistance ()
 
virtual void SetPathFollowingAgent (IPathFollowingAgentInterface *InPathFollowingAgent) override
 
virtual IPathFollowingAgentInterfaceGetPathFollowingAgent () override
 
virtual const IPathFollowingAgentInterfaceGetPathFollowingAgent () const override
 
const FNavAgentPropertiesGetNavAgentPropertiesRef () const override
 
FNavAgentPropertiesGetNavAgentPropertiesRef () override
 
virtual void ResetMoveState () override
 
virtual bool CanStartPathFollowing () const override
 
bool IsJumpAllowed () const
 
void SetJumpAllowed (bool bAllowed)
 
virtual bool IsCrouching () const override
 
virtual bool IsFalling () const override
 
virtual bool IsMovingOnGround () const override
 
virtual bool IsSwimming () const override
 
virtual bool IsFlying () const override
 
- Public Member Functions inherited from UMovementComponent
virtual ENGINE_API void RegisterComponentTickFunctions (bool bRegister) override
 
virtual ENGINE_API void PostLoad () override
 
virtual ENGINE_API void Deactivate () override
 
virtual ENGINE_API void InitializeComponent () override
 
virtual ENGINE_API void OnRegister () override
 
virtual ENGINE_API float GetGravityZ () const
 
virtual ENGINE_API bool IsExceedingMaxSpeed (float MaxSpeed) const
 
virtual ENGINE_API bool ShouldSkipUpdate (float DeltaTime) const
 
virtual ENGINE_API APhysicsVolumeGetPhysicsVolume () const
 
virtual ENGINE_API void PhysicsVolumeChanged (class APhysicsVolume *NewVolume)
 
virtual ENGINE_API bool IsInWater () const
 
virtual ENGINE_API void UpdateTickRegistration ()
 
virtual ENGINE_API void HandleImpact (const FHitResult &Hit, float TimeSlice=0.f, const FVector &MoveDelta=FVector::ZeroVector)
 
virtual ENGINE_API void UpdateComponentVelocity ()
 
virtual ENGINE_API void InitCollisionParams (FCollisionQueryParams &OutParams, FCollisionResponseParams &OutResponseParam) const
 
virtual ENGINE_API bool OverlapTest (const FVector &Location, const FQuat &RotationQuat, const ECollisionChannel CollisionChannel, const FCollisionShape &CollisionShape, const AActor *IgnoreActor) const
 
bool MoveUpdatedComponent (const FVector &Delta, const FQuat &NewRotation, bool bSweep, FHitResult *OutHit=NULL, ETeleportType Teleport=ETeleportType::None)
 
bool MoveUpdatedComponent (const FVector &Delta, const FRotator &NewRotation, bool bSweep, FHitResult *OutHit=NULL, ETeleportType Teleport=ETeleportType::None)
 
ENGINE_API bool K2_MoveUpdatedComponent (FVector Delta, FRotator NewRotation, FHitResult &OutHit, bool bSweep=true, bool bTeleport=false)
 
virtual ENGINE_API bool SafeMoveUpdatedComponent (const FVector &Delta, const FQuat &NewRotation, bool bSweep, FHitResult &OutHit, ETeleportType Teleport=ETeleportType::None)
 
bool SafeMoveUpdatedComponent (const FVector &Delta, const FRotator &NewRotation, bool bSweep, FHitResult &OutHit, ETeleportType Teleport=ETeleportType::None)
 
virtual ENGINE_API FVector GetPenetrationAdjustment (const FHitResult &Hit) const
 
bool ResolvePenetration (const FVector &Adjustment, const FHitResult &Hit, const FQuat &NewRotation)
 
bool ResolvePenetration (const FVector &Adjustment, const FHitResult &Hit, const FRotator &NewRotation)
 
virtual ENGINE_API FVector ComputeSlideVector (const FVector &Delta, const float Time, const FVector &Normal, const FHitResult &Hit) const
 
virtual ENGINE_API float SlideAlongSurface (const FVector &Delta, float Time, const FVector &Normal, FHitResult &Hit, bool bHandleImpact=false)
 
virtual ENGINE_API void TwoWallAdjust (FVector &Delta, const FHitResult &Hit, const FVector &OldHitNormal) const
 
virtual ENGINE_API void AddRadialForce (const FVector &Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff)
 
virtual ENGINE_API void AddRadialImpulse (const FVector &Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bVelChange)
 
virtual ENGINE_API void SetPlaneConstraintAxisSetting (EPlaneConstraintAxisSetting NewAxisSetting)
 
EPlaneConstraintAxisSetting GetPlaneConstraintAxisSetting () const
 
virtual ENGINE_API void SetPlaneConstraintNormal (FVector PlaneNormal)
 
virtual ENGINE_API void SetPlaneConstraintFromVectors (FVector Forward, FVector Up)
 
virtual ENGINE_API void SetPlaneConstraintOrigin (FVector PlaneOrigin)
 
virtual ENGINE_API void SetPlaneConstraintEnabled (bool bEnabled)
 
ENGINE_API const FVectorGetPlaneConstraintNormal () const
 
ENGINE_API const FVectorGetPlaneConstraintOrigin () const
 
virtual ENGINE_API FVector ConstrainDirectionToPlane (FVector Direction) const
 
virtual ENGINE_API FVector ConstrainLocationToPlane (FVector Location) const
 
virtual ENGINE_API FVector ConstrainNormalToPlane (FVector Normal) const
 
virtual ENGINE_API void SnapUpdatedComponentToPlane ()
 
- Public Member Functions inherited from UActorComponent
ENGINE_API UActorComponent (const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())
 
int32 GetUCSSerializationIndex () const
 
bool IsAsyncCreatePhysicsStateRunning () const
 
bool IsAsyncDestroyPhysicsStateRunning () const
 
uint32 GetMarkedForEndOfFrameUpdateState () const
 
uint32 GetMarkedForPreEndOfFrameSync () const
 
ENGINE_API void DetermineUCSModifiedProperties ()
 
ENGINE_API void GetUCSModifiedProperties (TSet< const FProperty * > &ModifiedProperties) const
 
ENGINE_API void RemoveUCSModifiedProperties (const TArray< FProperty * > &Properties)
 
ENGINE_API void ClearUCSModifiedProperties ()
 
ENGINE_API bool IsEditableWhenInherited () const
 
bool HasBeenCreated () const
 
bool HasBeenInitialized () const
 
bool IsReadyForReplication () const
 
bool HasBegunPlay () const
 
bool IsBeingDestroyed () const
 
ENGINE_API bool IsCreatedByConstructionScript () const
 
virtual ENGINE_API void OnRep_IsActive ()
 
AActorGetOwner () const
 
template<class T >
T * GetOwner () const
 
virtual UWorldGetWorld () const override final
 
ENGINE_API bool ComponentHasTag (FName Tag) const
 
virtual ENGINE_API void Activate (bool bReset=false)
 
virtual ENGINE_API void SetActive (bool bNewActive, bool bReset=false)
 
virtual ENGINE_API void ToggleActive ()
 
bool IsActive () const
 
virtual ENGINE_API void SetAutoActivate (bool bNewAutoActivate)
 
ENGINE_API void SetTickableWhenPaused (bool bTickableWhenPaused)
 
ENGINE_API void CreatePhysicsState (bool bAllowDeferral=false)
 
ENGINE_API void DestroyPhysicsState ()
 
ENGINE_API void SetNetAddressable ()
 
ENGINE_API void SetIsReplicated (bool ShouldReplicate)
 
bool GetIsReplicated () const
 
virtual ENGINE_API bool ReplicateSubobjects (class UActorChannel *Channel, class FOutBunch *Bunch, FReplicationFlags *RepFlags)
 
bool IsUsingRegisteredSubObjectList () const
 
virtual ELifetimeCondition GetReplicationCondition () const
 
virtual void PreReplication (IRepChangedPropertyTracker &ChangedPropertyTracker)
 
virtual ENGINE_API bool GetComponentClassCanReplicate () const
 
ENGINE_API void AddReplicatedSubObject (UObject *SubObject, ELifetimeCondition NetCondition=COND_None)
 
ENGINE_API void RemoveReplicatedSubObject (UObject *SubObject)
 
ENGINE_API void DestroyReplicatedSubObjectOnRemotePeers (UObject *SubObject)
 
ENGINE_API void TearOffReplicatedSubObjectOnRemotePeers (UObject *SubObject)
 
ENGINE_API bool IsReplicatedSubObjectRegistered (const UObject *SubObject) const
 
bool IsNetSimulating () const
 
ENGINE_API ENetRole GetOwnerRole () const
 
ENetMode GetNetMode () const
 
bool IsNetMode (ENetMode Mode) const
 
bool IsNetStartupComponent () const
 
void SetIsNetStartupComponent (const bool bInIsNetStartupComponent)
 
virtual void OnEndOfFrameUpdateDuringTick ()
 
virtual void OnPreEndOfFrameSync ()
 
virtual ENGINE_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags) override
 
virtual ENGINE_API void OnReplicationStartedForIris (const FOnReplicationStartedParams &)
 
virtual ENGINE_API void OnStopReplicationForIris (const FOnStopReplicationParams &)
 
virtual ENGINE_API void BeginReplication ()
 
virtual ENGINE_API void EndReplication ()
 
virtual ENGINE_API bool ShouldIncrementalPreRegister (UWorld *WorldContext) const
 
virtual ENGINE_API bool ShouldIncrementalPreUnregister () const
 
virtual bool AllowsAsyncPhysicsStateCreation () const
 
virtual bool AllowsAsyncPhysicsStateDestruction () const
 
virtual ENGINE_API bool IsAsyncPhysicsStateCreated () const override final
 
virtual ENGINE_API UObjectGetAsyncPhysicsStateObject () const override final
 
virtual ENGINE_API bool OnAsyncCreatePhysicsState (const UE::FTimeout &Timeout) override
 
virtual ENGINE_API void OnAsyncCreatePhysicsStateEnd_GameThread () override
 
virtual bool OnAsyncDestroyPhysicsState (const UE::FTimeout &Timeout) override
 
virtual ENGINE_API void OnAsyncDestroyPhysicsStateBegin_GameThread () override
 
virtual ENGINE_API void OnAsyncDestroyPhysicsStateEnd_GameThread () override
 
virtual ENGINE_API void ReadyForReplication ()
 
virtual ENGINE_API void BeginPlay ()
 
ENGINE_API void ReceiveBeginPlay ()
 
virtual ENGINE_API void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
virtual ENGINE_API void UninitializeComponent ()
 
ENGINE_API void ReceiveEndPlay (EEndPlayReason::Type EndPlayReason)
 
ENGINE_API void RegisterAllComponentTickFunctions (bool bRegister)
 
virtual void AsyncPhysicsTickComponent (float DeltaTime, float SimTime)
 
ENGINE_API bool SetupActorComponentTickFunction (struct FTickFunction *TickFunction)
 
virtual ENGINE_API void SetComponentTickEnabled (bool bEnabled)
 
virtual ENGINE_API void SetComponentTickEnabledAsync (bool bEnabled)
 
virtual ENGINE_API bool IsComponentTickEnabled () const
 
ENGINE_API void SetComponentTickInterval (float TickInterval)
 
ENGINE_API void SetComponentTickIntervalAndCooldown (float TickInterval)
 
ENGINE_API float GetComponentTickInterval () const
 
ENGINE_API void PreRegisterComponentWithWorld (UWorld *InWorld)
 
ENGINE_API void PreUnregisterComponentFromWorld ()
 
ENGINE_API void RegisterComponentWithWorld (UWorld *InWorld, FRegisterComponentContext *Context=nullptr)
 
virtual bool IsReadyForOwnerToAutoDestroy () const
 
ENGINE_API bool IsOwnerSelected () const
 
bool IsRenderTransformDirty () const
 
bool IsRenderInstancesDirty () const
 
bool IsRenderStateDirty () const
 
void InvalidateLightingCache ()
 
virtual void InvalidateLightingCacheDetailed (bool bInvalidateBuildEnqueuedLighting, bool bTranslationOnly)
 
ENGINE_API void DoDeferredRenderUpdates_Concurrent ()
 
virtual void UpdateComponentToWorld (EUpdateTransformFlags UpdateTransformFlags=EUpdateTransformFlags::None, ETeleportType Teleport=ETeleportType::None)
 
ENGINE_API void MarkRenderStateDirty ()
 
ENGINE_API void MarkRenderDynamicDataDirty ()
 
ENGINE_API void MarkRenderTransformDirty ()
 
ENGINE_API void MarkRenderInstancesDirty ()
 
ENGINE_API void MarkForNeededEndOfFrameUpdate (bool bReadyForEarlyUpdate=false)
 
ENGINE_API void MarkForNeededEndOfFrameRecreate ()
 
bool IsReadyForEarlyEndOfFrameUpdate () const
 
void ClearNeedEndOfFrameUpdate ()
 
virtual ENGINE_API bool RequiresGameThreadEndOfFrameUpdates () const
 
virtual ENGINE_API bool RequiresGameThreadEndOfFrameRecreate () const
 
virtual ENGINE_API bool RequiresPreEndOfFrameSync () const
 
ENGINE_API void RecreateRenderState_Concurrent ()
 
ENGINE_API void RecreatePhysicsState ()
 
bool IsRenderStateCreated () const
 
bool IsRenderStateRecreating () const
 
bool IsPhysicsStateCreated () const
 
bool IsRenderStateUpdating () const
 
ENGINE_API class FSceneInterfaceGetScene () const
 
ENGINE_API ULevelGetComponentLevel () const
 
ENGINE_API bool ComponentIsInLevel (const class ULevel *TestLevel) const
 
ENGINE_API bool ComponentIsInPersistentLevel (bool bIncludeLevelStreamingPersistent) const
 
virtual void OnActorVisibilityChanged ()
 
virtual void OnActorEnableCollisionChanged ()
 
virtual ENGINE_API FString GetReadableName () const
 
virtual UObject const * AdditionalStatObject () const
 
virtual ENGINE_API TStructOnScope< FActorComponentInstanceDataGetComponentInstanceData () const
 
virtual ENGINE_API void PostApplyToComponent ()
 
virtual void GetComponentChildElements (TArray< FTypedElementHandle > &OutElementHandles, const bool bAllowCreate=true)
 
virtual ENGINE_API void BeginDestroy () override
 
virtual ENGINE_API bool NeedsLoadForClient () const override
 
virtual ENGINE_API bool NeedsLoadForServer () const override
 
virtual ENGINE_API bool NeedsLoadForEditorGame () const override
 
virtual ENGINE_API bool IsNameStableForNetworking () const override
 
virtual ENGINE_API bool IsSupportedForNetworking () const override
 
virtual ENGINE_API void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > &OutLifetimeProps) const override
 
virtual ENGINE_API int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack) override
 
virtual ENGINE_API bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) override
 
virtual ENGINE_API void PostInitProperties () override
 
virtual ENGINE_API bool Rename (const TCHAR *NewName=NULL, UObject *NewOuter=NULL, ERenameFlags Flags=REN_None) override
 
virtual ENGINE_API void PostRename (UObject *OldOuter, const FName OldName) override
 
virtual ENGINE_API void AddAssetUserData (UAssetUserData *InUserData) override
 
virtual ENGINE_API void RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
 
virtual ENGINE_API UAssetUserDataGetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
 
virtual ENGINE_API const TArray< UAssetUserData * > * GetAssetUserDataArray () const override
 
ENGINE_API void OnCreatedFromReplication ()
 
ENGINE_API void OnDestroyedFromReplication ()
 
ENGINE_API bool IsOwnerRunningUserConstructionScript () const
 
bool IsPreRegistering () const
 
bool IsPreRegistered () const
 
bool IsPreUnregistering () const
 
bool IsPreUnregistered () const
 
bool IsRegistered () const
 
bool AllowReregistration () const
 
ENGINE_API void RegisterComponent ()
 
ENGINE_API void UnregisterComponent ()
 
virtual ENGINE_API void DestroyComponent (bool bPromoteChildren=false)
 
virtual ENGINE_API void OnComponentCreated ()
 
virtual ENGINE_API void OnComponentDestroyed (bool bDestroyingHierarchy)
 
ENGINE_API void K2_DestroyComponent (UObject *Object)
 
ENGINE_API void ReregisterComponent ()
 
ENGINE_API void SetTickGroup (ETickingGroup NewTickGroup)
 
virtual ENGINE_API void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
virtual ENGINE_API void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
virtual ENGINE_API void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
virtual ENGINE_API void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
ENGINE_API void ReceiveTick (float DeltaSeconds)
 
ENGINE_API void ReceiveAsyncPhysicsTick (float DeltaSeconds, float SimSeconds)
 
virtual void ApplyWorldOffset (const FVector &InOffset, bool bWorldShift)
 
bool CanEverAffectNavigation () const
 
ENGINE_API void SetCanEverAffectNavigation (bool bRelevant)
 
virtual bool IsNavigationRelevant () const
 
virtual bool IsHLODRelevant () const
 
 DECLARE_MULTICAST_DELEGATE_OneParam (FOnMarkRenderStateDirty, UActorComponent &)
 
ENGINE_API void SetActiveFlag (const bool bNewIsActive)
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PreSave (FObjectPreSaveContext SaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual bool IsReadyForFinishDestroy ()
 
virtual COREUOBJECT_API void FinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (bool bDuplicateForPIE)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
virtual COREUOBJECT_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize)
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 
- Public Member Functions inherited from IAsyncPhysicsStateProcessor
virtual void CollectBodySetupsWithPhysicsMeshesToCreate (TSet< UBodySetup * > &OutBodySetups) const
 
virtual void OnAsyncCreatePhysicsStateBegin_GameThread ()
 
- Public Member Functions inherited from INavMovementInterface
virtual UE_API void StopActiveMovement ()
 
virtual UE_API void StopMovementKeepPathing ()
 
UE_API FVector GetNavLocation () const
 
virtual UE_API float GetPathFollowingBrakingDistance (float MaxSpeed) const
 
UE_API void SetFixedBrakingDistance (float DistanceToEndOfPath)
 
UE_API bool UseAccelerationForPathFollowing () const
 
virtual bool CanEverCrouch () const
 
virtual bool CanEverJump () const
 
virtual bool CanEverMoveOnGround () const
 
virtual bool CanEverSwim () const
 
virtual bool CanEverFly () const
 
- Static Public Member Functions inherited from UActorComponent
static ENGINE_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 
- Static Public Attributes inherited from UActorComponent
static ENGINE_API FActorComponentGlobalCreatePhysicsSignature GlobalCreatePhysicsDelegate
 
static ENGINE_API FActorComponentGlobalDestroyPhysicsSignature GlobalDestroyPhysicsDelegate
 
static ENGINE_API FTransactionallySafeRWLock AllUCSModifiedPropertiesLock
 
static ENGINE_API TMap< UActorComponent *, TArray< FSimpleMemberReference > > AllUCSModifiedProperties
 
static ENGINE_API const FString ComponentTemplateNameSuffix
 
static ENGINE_API FOnMarkRenderStateDirty MarkRenderStateDirtyEvent
 
- Protected Types inherited from UActorComponent
enum class  EComponentRegistrationState {
  None , PreRegistering , PreRegistered , PreUnregistering ,
  PreUnregistered
}
 
- Static Protected Member Functions inherited from UActorComponent
static ENGINE_API bool CanBeHLODRelevant (const UActorComponent *ActorComponent)
 
static const FName GetReplicatesPropertyName ()
 

Detailed Description

Movement component updates position of associated PrimitiveComponent during its tick FloatingPawnMovement is a movement component that provides simple movement for any Pawn class. Limits on speed and acceleration are provided, while gravity is not implemented.

Normally the root component of the owning actor is moved, however another component may be selected (see SetUpdatedComponent()). During swept (non-teleporting) movement only collision of UpdatedComponent is considered, attached components will teleport to the end location ignoring collision.

Member Function Documentation

◆ ApplyControlInputToVelocity()

void UFloatingPawnMovement::ApplyControlInputToVelocity ( float  DeltaTime)
protectedvirtual

Update Velocity based on input. Also applies gravity.

◆ LimitWorldBounds()

bool UFloatingPawnMovement::LimitWorldBounds ( )
protectedvirtual

Prevent Pawn from leaving the world bounds (if that restriction is enabled in WorldSettings)

◆ ResolvePenetrationImpl()

bool UFloatingPawnMovement::ResolvePenetrationImpl ( const FVector Adjustment,
const FHitResult Hit,
const FQuat NewRotation 
)
overrideprotectedvirtual

Reimplemented from UMovementComponent.

Member Data Documentation

◆ Acceleration

float UFloatingPawnMovement::Acceleration

Acceleration applied by input (rate of change of velocity)

◆ bPositionCorrected

uint32 UFloatingPawnMovement::bPositionCorrected
protected

Set to true when a position correction is applied. Used to avoid recalculating velocity when this occurs.

◆ Deceleration

float UFloatingPawnMovement::Deceleration

Deceleration applied when there is no input (rate of change of velocity)

◆ MaxSpeed

float UFloatingPawnMovement::MaxSpeed

Maximum velocity magnitude allowed for the controlled Pawn.

◆ TurningBoost

float UFloatingPawnMovement::TurningBoost

Setting affecting extra force applied when changing direction, making turns have less drift and become more responsive. Velocity magnitude is not allowed to increase, that only happens due to normal acceleration. It may decrease with large direction changes. Larger values apply extra force to reach the target direction more quickly, while a zero value disables any extra turn force.


The documentation for this class was generated from the following files: