UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
APhysicsVolume Class Reference

#include <PhysicsVolume.h>

+ Inheritance diagram for APhysicsVolume:

Public Member Functions

virtual ENGINE_API float GetGravityZ () const
 
virtual ENGINE_API void ActorEnteredVolume (class AActor *Other)
 
virtual ENGINE_API void ActorLeavingVolume (class AActor *Other)
 
virtual ENGINE_API bool IsOverlapInVolume (const class USceneComponent &TestComponent) const
 

Detailed Description

PhysicsVolume: A bounding volume which affects actor physics. Each AActor is affected at any time by one PhysicsVolume.

Member Function Documentation

◆ ActorEnteredVolume()

void APhysicsVolume::ActorEnteredVolume ( class AActor Other)
virtual

◆ ActorLeavingVolume()

void APhysicsVolume::ActorLeavingVolume ( class AActor Other)
virtual

◆ GetGravityZ()

float APhysicsVolume::GetGravityZ ( ) const
virtual

@Returns the Z component of the current world gravity.

◆ IsOverlapInVolume()

bool APhysicsVolume::IsOverlapInVolume ( const class USceneComponent &  TestComponent) const
virtual

Given a known overlap with the given component, validate that it meets the rules imposed by bPhysicsOnContact.


The documentation for this class was generated from the following files: