UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PhysicsVolume.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "PhysicsVolume.generated.h"
9
15UCLASS(MinimalAPI)
17{
19
20 //~ Begin UObject Interface.
21#if WITH_EDITOR
22 ENGINE_API virtual void LoadedFromAnotherClass(const FName& OldClassName) override;
23#endif // WITH_EDITOR
24 //~ End UObject Interface.
25
26 ENGINE_API virtual void PostInitializeComponents() override;
27 ENGINE_API virtual void Destroyed() override;
28 ENGINE_API virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
29
30 //~======================================================================================
31 // Character Movement related properties
32
34 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=CharacterMovement)
35 float TerminalVelocity;
36
38 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=CharacterMovement)
40
42 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=CharacterMovement)
43 float FluidFriction;
44
46 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=CharacterMovement)
47 uint32 bWaterVolume:1;
48
49 //~======================================================================================
50 // Physics related properties
51
53 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Volume)
54 uint32 bPhysicsOnContact:1;
55
56public:
58 ENGINE_API virtual float GetGravityZ() const;
59
60 // Called when actor enters a volume
61 ENGINE_API virtual void ActorEnteredVolume(class AActor* Other);
62
63 // Called when actor leaves a volume, Other can be NULL
64 ENGINE_API virtual void ActorLeavingVolume(class AActor* Other);
65
67 ENGINE_API virtual bool IsOverlapInVolume(const class USceneComponent& TestComponent) const;
68};
int Volume
Definition AndroidPlatformMisc.cpp:380
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Actor.h:257
Definition PhysicsVolume.h:17
Definition Volume.h:18
Definition NameTypes.h:617
Type
Definition EngineTypes.h:3431