UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FoliageInstancedStaticMeshComponent.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "Misc/Guid.h"
10#include "FoliageInstancedStaticMeshComponent.generated.h"
11
12class AController;
13
18
19UCLASS(ClassGroup = Foliage, Blueprintable, MinimalAPI)
21{
23public:
24
25 UPROPERTY(BlueprintAssignable, Category = "Game|Damage")
26 FInstancePointDamageSignature OnInstanceTakePointDamage;
27
28 UPROPERTY(BlueprintAssignable, Category = "Game|Damage")
29 FInstanceRadialDamageSignature OnInstanceTakeRadialDamage;
30
31 UPROPERTY()
32 bool bEnableDiscardOnLoad;
33
34#if WITH_EDITORONLY_DATA
37#endif// WITH_EDITOR
38
39 FOLIAGE_API virtual void ReceiveComponentDamage(float DamageAmount, FDamageEvent const& DamageEvent, AController* EventInstigator, AActor* DamageCauser) override;
40
41 //USceneComponent Interface
42#if WITH_EDITOR
43 FOLIAGE_API virtual uint64 GetHiddenEditorViews() const override;
45#endif// WITH_EDITOR
46
48 void SetGenerationGuid(const FGuid& InGuid) { GenerationGuid = InGuid; }
49 const FGuid& GetGenerationGuid() const { return GenerationGuid; }
50
51private:
52
53 UPROPERTY()
54 FGuid GenerationGuid;
55};
56
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
FPlatformTypes::uint64 uint64
A 64-bit unsigned integer.
Definition Platform.h:1117
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_DYNAMIC_MULTICAST_DELEGATE_SevenParams(DelegateName, Param1Type, Param1Name, Param2Type, Param2Name, Param3Type, Param3Name, Param4Type, Param4Name, Param5Type, Param5Name, Param6Type, Param6Name, Param7Type, Param7Name)
Definition DelegateCombinations.h:107
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Actor.h:257
Definition Controller.h:41
Definition UnrealType.h:174
Definition Foliage.Build.cs:6
Definition Array.h:670
Definition DamageType.h:21
Definition FoliageInstancedStaticMeshComponent.h:21
const FGuid & GetGenerationGuid() const
Definition FoliageInstancedStaticMeshComponent.h:49
void SetGenerationGuid(const FGuid &InGuid)
Definition FoliageInstancedStaticMeshComponent.h:48
Definition HierarchicalInstancedStaticMeshComponent.h:136
Definition DamageEvents.h:16
Definition Guid.h:109