10#include "FoliageType_InstancedStaticMesh.generated.h"
17 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
Mesh, meta=(DisplayThumbnail=
"true"))
20 UPROPERTY(EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category =
Mesh, Meta = (
ToolTip =
"Material overrides for foliage instances."))
23 UPROPERTY(EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category =
Mesh, Meta = (
ToolTip =
"Nanite material overrides for foliage instances."))
36 UClass* GetComponentClass()
const
38 return *ComponentClass;
41 virtual UObject* GetSource()
const override;
46 return TEXT(
"NewInstancedStaticMeshFoliage");
49 virtual void UpdateBounds()
override;
#define GET_MEMBER_NAME_CHECKED(ClassName, MemberName)
Definition AssertionMacros.h:493
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition UnrealType.h:174
Definition SubclassOf.h:30
Definition FoliageType_InstancedStaticMesh.h:14
Definition FoliageType.h:106
Definition StaticMesh.h:593
Definition ObjectPtr.h:488