UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FontCacheFreeType.h File Reference
#include "CoreMinimal.h"
#include "Fonts/FontCache.h"
#include "Templates/IsIntegral.h"
#include "Templates/IsFloatingPoint.h"
#include "Misc/Optional.h"

Go to the source code of this file.

Classes

class  FFreeTypeLibrary
 
class  FFreeTypeFace
 
class  FFreeTypeGlyphCache
 
class  FFreeTypeAdvanceCache
 
class  FFreeTypeKerningCache
 
class  FFreeTypeCacheDirectory
 

Namespaces

namespace  FreeTypeUtils
 

Macros

#define WITH_FREETYPE   0
 
#define WITH_FREETYPE_V210   0
 

Functions

template<typename TRetType , typename TParamType >
FORCEINLINE TEnableIf< TIsIntegral< TParamType >::Value, TRetType >::Type FreeTypeUtils::Convert26Dot6ToRoundedPixel (TParamType InValue)
 
template<typename TRetType , typename TParamType >
FORCEINLINE TEnableIf< TIsFloatingPoint< TParamType >::Value, TRetType >::Type FreeTypeUtils::Convert26Dot6ToRoundedPixel (TParamType InValue)
 
template<typename TRetType , typename TParamType >
FORCEINLINE TEnableIf< TIsIntegral< TParamType >::Value, TRetType >::Type FreeTypeUtils::ConvertPixelTo26Dot6 (TParamType InValue)
 
template<typename TRetType , typename TParamType >
FORCEINLINE TEnableIf< TIsFloatingPoint< TParamType >::Value, TRetType >::Type FreeTypeUtils::ConvertPixelTo26Dot6 (TParamType InValue)
 
template<typename TRetType , typename TParamType >
FORCEINLINE TEnableIf< TIsIntegral< TParamType >::Value, TRetType >::Type FreeTypeUtils::ConvertPixelTo16Dot16 (TParamType InValue)
 
template<typename TRetType , typename TParamType >
FORCEINLINE TEnableIf< TIsFloatingPoint< TParamType >::Value, TRetType >::Type FreeTypeUtils::ConvertPixelTo16Dot16 (TParamType InValue)
 

Macro Definition Documentation

◆ WITH_FREETYPE

#define WITH_FREETYPE   0

◆ WITH_FREETYPE_V210

#define WITH_FREETYPE_V210   0